Why were you guys having e-sex on the funzi beats forums 3 years ago
tariq
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Woa, the concept on this one is so unique. The execution was a bit lackluster, felt like I couldn't enter into the below to get stuff without skipping all the dialogue telling you what to do cus of the time speed-up, so I ended up going down the same wrong path 3x and dying. Still, if expanded upon and improved, this could be amazing! Very highly rated.
This was super fun. The gameplay was amazing, the art and graphics were incredible for a 3-day game jam, the music was great and the concept and use of limitation were very creative! Amazing!
(probably a feature, but you can basically get infinite time when the timeblocks start to have a countdown by placing one then instantly removing them)
I really liked this game! The graphics first of all are amazing. Good job on doing this in 2 days! I did have a couple of issues though, the sword takes (in my opinion) too long to actually strike to feel responsive. Second, the concept of the game wasn't very clear at the start but after reading the comments here it was clear and I was able to use it to my advantage! Overall really cool!
I like it! The concept is unique, losing abilities overtime, and it was pretty well executed! Like TomPuffs said though, the art department was kinda lacking. Everything felt a little flat and I believe the main character is a traced version of Mega Man (which in this scenario there's nothing wrong with, but it kinda loses uniqueness). Movement could definitely also get a small improvement, it felt kinda jank to control sometimes.
Other than those things, great game and lots of fun! Great job!
I like the way you used the limitation! The gameplay was very rewarding, yet I do have to say I didn't know what to do at first. We have a guide at the beginning, but I feel it should've been more fleshed out (unless this game was meant to be learning by trial and error, then it's great). So overall, very great and very rewarding!
I liked this game! The writing was great, and I really liked the way the story was presented! Every image fit very well with the dialogue. As you stated in the questionnaire, you kinda lost track of the passing time mechanic, but even without the integration of the limitation it's still a very good story and game! Good job :D
I really liked this! After the timer goes out, you feel a constant tension as at any time the Suraxu can spawn and get you. It was very well presented! One note I had about it was that after finding your way out of the main lobby, it was a straight path with no deviations. It was just walking for a bit, especially when the Suraxu isn't there. While this can really up the tension, after a while it gets a little boring.
Amazing presentation, great horror, just needs more variety in the paths you take.