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A jam submission

MothmanView game page

Foddian Platformer created for ScoreSpace's SpeedJam #2
Submitted by 01Ryan — 19 hours, 8 minutes before the deadline
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Mothman's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.6923.692
Theme#83.8463.846
Overall#203.1923.192
Aesthetics#332.9232.923
Sound#442.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fun game, I actually love how it's similar to GOI but very unique in how the lamp rotates and grabs the obstacles. Such a rewarding difficulty ramp up as well!

Submitted

I really liked the main mechanic and the jumps feel very good to perfom, clicking and holding pointing to the floor. Original and strange main character, like a foddian should be, very good game!

Submitted

Love the whole concept, I’ve never beat in GOI so it’s hard enoughans so this gets my 9.5/10 rating!!!

Submitted(+1)

The game is on the easier side, but that makes it more fun for me. Certainly a well-executed Foddian, apart from the relatively low levels of frustration :)

Developer(+1)

Yep, that was pretty much my goal. The falls are pretty forgiving and the difficulty doesn't ramp up too aggressively. I agree that it feels easier (I am very biased though) but only a handful of people are actually on the leaderboard, I'm glad you had fun though!

Submitted

By the way, the first time I beat the game, my score didn't end up on the leaderboard for some reason. (I don't know if the issue was on my side, because this happened with another game as well.) It worked the second time though.

When I was testing my game, I found that sometimes the score submit request returns an error code, so I implemented a retry mechanism. It still might be an issue with my network of course.

Developer

Alright, that's good to know, I personally haven't had any troubles with it. It should work as long as you're connected to the internet, if I understand correctly. Now that I think about it though, I'm not saving the player's score locally, I could try implementing that as a second safety measure in the future.

Submitted (1 edit) (+1)

Can you add the fullscreen button in the itch page please? I just cannot play without constantly clicking outside :c would love to play more

Developer(+1)

Sure, I just enabled it but the actual game size doesn't actually change. Hopefully it helps, I can definitely change that after the jam though. If you fullscreen the game as well as zoom in with your browser you might be able to get rid of more empty space around the game.

Hopefully this helps, good luck!

Submitted

Thank you!! Fullscreen + your suggestion to zoom in was crucial!

Really love your game! I was even able to finish it!! So proud lol! You nailed the themes and I think the difficulty is perfect for the jam. I really like how the stick works and how it saved my ass from falling so many times! I just wish you had more time to polish it, moving around feels just a little bit too janky. Btw that's a beefy moth! Great entry!

Developer(+1)

Nice job! I agree the lamp is really fun to move around with, especially if you can get into a groove with it.

I submitted the game 19 hours before the deadline so I definitely could've had enough time to polish it, lol. I know the ground detection doesn't cover the entire Mothman so at times you might not be falling but also are not able to jump, there's probably a better way of solving this but I didn't want the player to be able to jump off from the steep slopes. I could probably judge the jumping criteria by the normal vector of the collision, I might explore that after the jam. Also, extending the lamp adds a bit of force to the player so you can nudge yourself in midair but it also changes your trajectory which is a bit difficult to manage.

Thanks for trying my game, congrats on completing it!

Submitted (1 edit) (+1)

Really good controls, easy to understand hard to master

Also like how you're a moth with a lantern quite funny

Solid piece of work well done

Developer(+1)

Thank you for the comment, I'm really happy with how the controls ended up.

The Mothman was the result of a weird amalgamation of different things leading up to the jam and while generating my ideas. I didn't explain anywhere in the game but you're chasing the most forbidden lamp, the greatest burning light in the sky, the Sun! There's some other additional narrative pieces I've been throwing around in my head too, I guess a hint would be that he is in "pursuit of enlightenment" (which itself is a pun) and "seeking a higher purpose".

Submitted(+1)

Nice game, I was almost at the end after 6 minutes but fell down and broke my mouse.
Controls feel a bit strange but that fits the theme well. Nice job!

Developer

Thank you, I was hoping to hit the right balance of difficulty with the controls, there is definitely a learning curve but I'm pretty happy with how it turned out (of course I'm biased though).

Sorry about the mouse, at least I know I'm doing my job properly and creating an engaging but challenging experience :)

Submitted(+1)

Great game. I just can't get past the small squares with a missing triangle.

Developer

Oh, you're so close to the end! Those last jumps are fairly tough, I have trouble with them as well.

It might help to think of it like this: the Mothman is connected to the lamp by a spring, so if you can take advantage of the "springiness" you should be able to generate more speed to launch the Mothman.

Here's a gif of one way I managed to do the jump:

Hopefully this helps you (and anybody else) with completing the game, good luck!

Submitted(+1)

i like the stick idea , you can use it for pushing and pulling the player

Developer

Yeah, I think the controls turned out really well. I'm was hoping to make it tough, rewarding, and fun all at the same time. I'm not even sure if I've fully mastered the movement yet either, but that's what makes it exciting.

Submitted(+1)

Very fun to speedrun! It's a little inspired but it's creative and it's very pretty

Developer

Thank you! I'm excited to see how speedrunners might be able to leverage the controls. 

I did prototype a couple of different visual styles but settled with this one because it was relatively simple to create and easy to change on the fly, I also think it clearly communicates what the player can stand on. I'm really happy with how it looks and I'm glad you liked it too.