Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oongus Boongus

16
Posts
2
Followers
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

I'm sorry if I was harsh dude, this stuff is hard! I just want to see you improve and make cool things! But I can't do that if I say everything is good right? And yeah I understand the stress and just last ditch efforts, it was a short jam! Just keep trying your best :)))

OHHH that makes so much more sense!  I stand corrected! And what a great interpretation of the theme / prerequisite! And yeah thanks for pointing that out, I'm just in a rush lol so I'm not downloading every game I rate, I assumed the windows version was better.

Interesting take on the theme! While I think it is a great idea, in execution it's unfortunately not that interesting. and not that fun to play. I'm just answering math questions lol! I also don't see where the prerequisite falls into place here? Maybe I missed it but I don't seem to see any use of "in a cycle". The movables and text inputs for name / date were a nice touch though! Keep making games dude!

I like the main idea, but the there is very little use of the theme! He falls into a portal for no reason and then the point of the game is to not hit your head? It's kinda confusing. The art looks decent, and I liked the opening cutscene, but why was it so different from the actual gameplay? Don't let this discourage you, making games is hard! Keep making games and keep participating in jams like these! They're great for practicing your skills!

Very pretty game with a good visuals, music, and story! Good use of theme too, switching between dimensions to find the objects needed to start the ritual. Love the attention to detail, especially with the SFX! Although I feel the game lacks that "in a cycle" aspect. 

I will say that space for jump is a bit awkward, my hands want to hover over WASD and IJKL since those keys are needed and feels most natural. I found it weird to pivot my thumb and press the space key, but that may just be me or depend on keyboard size lol! Personally would have have made J jump, but I digress. There are a few other minor bugs but that's to be expected for this short of a jam! Awesome work lads, especially for only 48 hours!!! :D

I appreciate the attempt! And for a first time using an engine like Godot, this is pretty cool! I wasn't able to do anything though, all I could do was spawn turrets but they all spawned at (0,0), I'm assuming this is a bug. But that's ok! It's good your trying, game dev takes a while to get the hang of, especially an engine like Godot. Unfortunately for the purposes of this jam I cannot rate it very highly, but as a first project, it's a good start!

Super pretty game with easy to pick up controls. I will say that I am confused as to where "dimensions" fit in here, maybe I just did not play enough, but to me it just seems like one dimension. And the prerequisite feels a bit shoved in, in my opinion.

I did however have some trouble with the browser version, it tended to crash a lot especially if I died. I don't know if the windows version ran better, but this won't impact my rating ;)

Overall fun and unique take on the theme! Like the 2 distinct dimensions to access and simple controls, easy to learn but quite tricky in practice, and I mean that in the best possible way! Very pretty, love the visuals, although I will say some robots appear to be farther in the background which made it seem like they weren't obstables, that's probably just me though. My main gripe is that it doesn't really fit "in a cycle" very well, I understand what you were going for but it felt more like a side effect than a deliberate addition. I don't know, I'm just saying this as a player, but I'm sure it makes more sense from the dev's POV. Overall a good play!

(1 edit)

Overall fun and pretty game, love the interpretation of the prerequisite, never thought on an actual cycle lol! The mini games were fun and easy to understand after a few seconds, which was good. Nice use of shadows and color to warn the player when danger is coming!

The controls are fine but WASD and space is kinda awkward, and I have a large keyboard so it may be easier depending on your keyboard but I personally found it a bit wonky, RShift may be a good alternative. My only other criticism may be the use of theme, I do like the idea of switching between mini games but it doesn't really feel like dimensions, its more like mario party lol, but that's my 2 cents. Great work!

(1 edit)

I basically finished this game in one day, but I didnt do anything on Saturday for personal reasons and so with the extra time (I submitted late) I tried really hard to do some decent level design lol. Appreciate the kind words :)

Thanks for the appreciation dude! And yeah the spacebar was overlooked its literally one button click 😭 I'll probably fix the buttons afterwards for posterirty.

Appreciate it! I agree with everything you said, but I started the jam a bit late due to personal reasons, but I did intend on making my own art lol! Will try a bit harder next time :)

Thank you so much! I hope you enjoyed it :). I'll look into that problem, most likely a bug lol!

Aight I toned down the difficulty of that level, it should be much easier now.

Alright it should be working now! So sorry about that. Hope you enjoy the game! :)

- Oongus