Cool art :o A bit janky that you can't move and attack at the same time, but fun boss battle!
ooorz
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Really, really nice art, and so much of it in just 10 days! Having the sprite be lit a bit in the direction of your gun was a really nice touch.
My one suggestion would be to add a bit more juice (links to a talk that discusses this). For example, hitting the boss results in no change except for his health bar: that's a perfect place to just make him or the screen shake a bit. Especially because of how good the art and gameplay already are, I bet adding just a couple well-placed shakes and (programmatic) particles on impacts would make this game feel super good with relatively low effort.
Super minor criticism though, it really was a great game!
Super cute art and tight sound track :O I'm always a huge fan of 2.5D stuff.I think the slippery controls gave the game some extra charm when you just bounced all over stuff, but as some others have said in combination with the extremely closed off levels, it probably needs to be tuned down a bit. That aside though, really really cool!
Ack, I hope that bug doesn't occur super often (I don't I've ever encountered it in all my playthroughs during development, but I think one other person also might've found it after we finished). It was the last fight we implemented so I guess we weren't able to thoroughly test it. If you give the game another go, I'd wager you should be able to see the ending! Thanks so much for your feedback and hope you enjoyed!
Very snappy gameplay, and I love the squash and stretch on the little guy. I think adding indications for how many dashes you have left be somewhere on your character would be helpful so you wouldn't have to dart your eyes back and forth (like in celeste, where it's based off the player's hair color). It was also a bit unintuitive when the cooldown for my dash was, so I ended up falling to my death a few times before I got the hang of it.
Super minor complaints though, this game was really fun to play!