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OrangeChicken2028

118
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8
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2
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A member registered May 09, 2020 · View creator page →

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Glad to hear you enjoyed the game! [Spoilers ahead] In order to finish the last level, you need to shrink down to minimum weight, jump on the button to the left under the level exit, then aim at the off-screen mirrors on the right to enlarge yourself while on the button. 

Very charming art style, and I really liked the idea for the last puzzle. Good work!

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Genuinely phenomenal puzzle design, one of my favorite games this jam. Very cool game!

Great game! I really liked the solutions to your puzzles as well as the animations of all the characters.

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I really enjoyed the game, especially the later parts when it ramped up! The bacteriophage boss fight was actually quit difficult, especially the reflect attack, but I managed to beat it in the end. Great job!

Neat game with interesting scenarios! I love to see an ending and more content. 

Very interesting interpretation of "scale", and I really liked the sound effects when placing the scales. Great job!

Very cool game, I really enjoyed the concept! I will say that the quality of gameplay increases greatly after the first boot upgrades, as you don't have to rely on the ropes for everything. Great job all around.

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I thought it was really neat how you could use ships from previous levels as "parts" for your new ship (recursively building a bigger and bigger ship). I did end up with somewhat of a monstrosity for my spacecraft thought. Anyways, great work!

Very polished look and smooth gameplay. I really like what you did with the dynamic lighting and player trail. Good job!

Very crunchy, fun top-down shooter. It reminds me of when I was obsessed with the genre. I also really like how the AI is "intelligent" and reacts according to your movement (?) and kind of kites you. Amazing job!

Absolutely!

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Of course you can! Could you please link the video in the comments when you're finished with it?

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Great game! It was really atmospheric and the concept of "playing house" was a very clever take on the scale theme. I finished it, but I think I forgot to lock the door before leaving...

I find it hilarious how the chicken shoots bullets from the red part on its head (the comb?). Good job!

You have a really charming art style! I like the recurring gag where once the character is big enough, it grows to cover the entire screen as a transition.  

Nice game! I really enjoyed the eating sound effect of the BEAST.

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Very fun precision platformer! Some of the sections were quite mechanically difficult for me, such as the part where you had to wall jump and then turn small while in the air to fit into the gap. Good job overall, though.

A fun grid-based survivors-like that is on theme with the jam. Great job!

Very interesting interpretation of the word scale. Good job!

Neat game! I really liked how you had to switch between top down and platformer mode to solve levels. Would you mind explaining what is up with the lamp?

Cool game! I like how you interpreted the theme as literally "building" things to "scale" your characters size. Would love to see more content with those mechanics. 

Very fun concept and good execution!

Very fun and polished game across the board. Nice work!

You have an extremely polished look and feel, as well as high quality puzzles. Amazing job!

I really enjoyed the prose of your game, and the concept was quite original. Unfortunately, I got stuck on the puzzle about light and shadow. Overall, good job!

Really interesting take on the theme, and I loved that you have the ability to grenade jump. Good job!

Very polished game with clean art and a clever core mechanic. Great work!

I came back to the game after the jam, and for some reason it looks like this (see screenshot), but very fun game regardless. 

Interesting concept! Great job getting the pathfinding to work in 48 hours!

Thank you for playing! I left a comment and rating on your game (it was amazing). 

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I really loved the undertale-esque menu music and how the chicken screams complement the background music, almost like vocals to a beautiful, twisted song. Amazing job!

Very underrated game, the animations were very high quality which made reading the telegraphs enjoyable. Well done!

The intro sequence was quite long but also very entertaining. Great job!

Very fun little game, would be nice to see some decoration on the sides in order to get a reference for the car's speed. Great job!

There was a lot of variety for a 48 hour game. Great job!

Very nice game, and pretty good physics for a scratch game. Great job!

Very nice car controls and game feel with the screenshake and effects. Was very fun when I figured out you were supposed to go to the end and be launched back. Great job!

Cute little game that plays pretty well. Good job!

Very good art, the game has a lot of potential. Because your game is grid based, you can look into pathfinding algorithms like A* and Dijkstra for the knight AI. Overall, great job!