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A jam submission

Healz_gba_jamView game page

Quest through a dungeon playing as the healer in this Gameboy Advance game
Submitted by GalacticInsight — 54 days, 6 hours before the deadline
Rated by 3 people so far
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Healz_gba_jam's itch.io page

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Open Source Repository URL
https://github.com/jaswged/Healz_gba_jam

Existing assets
cave-tileset and sewer-tileset by MrBeast. Commissioned by OpenGameArt.org

Tags

RPG
Adventure
Action
Survival

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Comments

(2 edits)

i love this. i didn't beat it yet but it has the vibes of playing a priest with Grid installed while auto-following the mage dps and i think thats great

Submitted

Just finished, I thought this was brilliant :)
I enjoyed the light hearted humour from some of the dialogue, and I thought the gameplay was a good balance between chaotic and fun. I defeated the last boss with just the wizard barely alive. It's kind of like whack-a-mole but with healing.

And Ferris made an appearance! It's cool that you made this game in rust. We were considering possibly doing the same, but settled for Butano instead. How did you find developing for gba with rust?

Submitted (1 edit)

i wish *i* could have a healer behind me whenever i make a borrow-check error and aggro Ferris. cute concept! never was much of an MMO person, but i *was* a medic main in early TF2 days, so i could still relate :) also i'm glad you named one of them Leeroy, lol

Submitted(+1)

I was surprised how fun this game was, it was incredibly chaotic with all the things I had to keep track of, but that added to the experience I think. It's too bad my eyes were permanently glued to the health bars, cause the rest of the game looked gorgeous too!

Submitted(+1)

I think this game would be better if the hp bars had more contrast. It's hard to scan the 4 hp bars and get quick sense of what state they're in.

I love this concept! 
I was always a healer in MMOs and I absolutely loved it.
This game feels a little too fast paced compared to what my nostalgia remembers. It was all about manna efficiency, and keeping up the HOTs, with the occasional shields and a well timed big burst of healing based on how well you knew the boss's attack pattern. 
I was too busy spam healing and button mashing to really notice the boss's attack patterns.

Anyway, I will check back on this in a few months to see if you change any balance or add more to it.