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Erwin's Unconventional Laboratory Expansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1097 | 3.742 | 3.742 |
Style | #1498 | 3.645 | 3.645 |
Overall | #1740 | 3.409 | 3.409 |
Enjoyment | #3079 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a tiny scientist. Collect land mass to expand / scale your flying island and defend yourself against attackers
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Wow the game looks great and there are so many mechanics here. Great work team <3
very pretty and charming music. just a little hard to grasp at first.
A bit hard to grasp at first cuz there are so many things to do, but I enjoy it more and more as I get used to doing things. The various things to do are very creative.
Love the pixel art style!
I won't repeat what has already been discussed. Your thumbnail was well made and is the reason why I initially looked into your game. Good effort to all involved.
I liked the introduction cutscene but the gameplay was a bit confusing at first to me. Tho i like the pixel art of this game !
I was a bit confused at first, but the art style kept me hooked until I understood the core gameplay loop.
Loved the graphics and the sense of accomplishment! However, it's easy to accidentally block yourself from the steering area if you built to many buildings nearby it. But I eventually got in again and enjoyed recognizing the different continents :D
The game was a bit hard to get into, but once I understood the controls, I must say it's really impressive what you have done here. The art looks good, the mechanics are solid, and the pixel vacuuming is really impressive tech for a jam game!
It seems like it might be fun, may come back to it later, but when I just tried playing it was extremely laggy. The controls seem solid, could use responsiveness when you are sucking up material with sound or visuals. I couldn't tell why sometimes it would build when I pressed the button and sometimes it wouldn't (I had enough material). I also don't know how you acquire more land which seems necessary to do well and is the conceit of the game lol. The music by Skauwn is pretty whimsical but lags badly with the game. Nice introduction.
okay the game is a bit hard for me...to many buttons
but i loved your idea...and the way the vacuum works is very satisfying!
Cool idea. A bit hectic without remembering what button does what. I don't appreciate that my current real world location is probably the first thing everyone is gonna suck up, though! I did win, even though I'm not entirely sure why. About time, too, because the web player was very unhappily stuttering about. Hitting those damn planes is also real hard!
Really cool game!
That's actual-super creative! Well done!
I love the idea, and the art is amazing!
The Art and Music are fantastic. Any negatives I could raise are already covered so wanted to put more highlights on the parts that are excellent
Thanks!
You guys killed it! The art and the music are awesome, the beginning cut scene is fantastic! I think I would agree with others that an in game tutorial or tool tips on what butons to press and what they did would be nice.
Thanks a lot!
Yes, unfortunately time ran out so we didn't get to do a tutorial screen. By now I've added a description on the game page at least.
A guide would be nice but its still interesting gameplay ^^
The whole team did a great job!
Yup, a guide would be helpful. Thanks for the feedback!
Would be so much better if there was a little tutorial at the start. Well done!
Yea... it was on our minds but we ran out of time. Thanks for the feedback though!
Very cool game. The idea is unique and executes on the theme perfectly.
Controls were hard to figure out at first, but once I got everything working it was a lot of fun. My main nitpick is that I wish the cannons were automatic, it's a little too much at once to control the cannons while doing everything else.
Really good work!
We'll try that! Thank you very much for your feedback :)