I like these combined mechanics, like having your scale affect your attacks and also serve as health. Nice and simple game that's fun to play!
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Wild Scaled West's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #846 | 3.611 | 3.611 |
Overall | #2729 | 3.102 | 3.102 |
Creativity | #3174 | 3.083 | 3.083 |
Style | #4353 | 2.611 | 2.611 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your and your enemie's power depend on physical size. Pickup gems to increase your size and get more power. Attacking enemies consumes your scale.
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Solid game! It felt responsive and "juicy" to play and the progression was good. It was cool that you managed to put in a boss as well! Very impressive! :)
Wild Scaled West is a fun and engaging game with a clever "built to scale" mechanic that adds a unique twist to the classic shoot-'em-up formula. Your power increasing with your size creates an interesting dynamic, and once I realized that you regen to scale 1.01 after taking damage, it made progressing much more manageable.
The shooting feels solid and satisfying, making it enjoyable to take down bandit camps and face off against the powerful final boss. The pixel art is simple but clear and effective, perfectly complementing the game's fast-paced action.
Overall, the game offers a great balance of challenge and fun, with a cool mechanic that sets it apart. I had a blast with it and it is heading to my GMTK 2024 collection.
Super cool. The screen shake/recoil makes it feel super responsive. I like the way getting bigger is a blessing and a curse, because you have more ammo/health but you’re also a bigger target. I could see this being a really challenging but fun online multiplayer game in the future!
This is super satisfying. I really like the idea that you lose scale if you shoot. It really adds this extra layer of having to balance your playstyle. I was a bit confused at the beginning about how the scale affects the player, though. Maybe that could be something to add to the itch page.
Besides that, I think this is a super unique idea that I haven't seen so far.
It might be interesting to see what this can be turned into if you do plan to keep working on it. Good job!
Interesting use of the theme! It's a bit hard, I shoot too much and I'm too little with almost no range.
Just need to improve the art and it will be a fun game.
Quite unique and pretty fun, I will say I am not the biggest fan of losing scale from shooting but it doesn't really take away from the fun, just gives us more of a challenge, not always a bad thing but it could probably use a little bit of tuning. Overall, I like what you made though, definitely one of the better top down shooters from this jam. Nice work!
I think this concept is great! I enjoy the wonder around and find enemies instead of it being wave based. Would be cool to add a reason to go back to your camp.
I did feel like my scale dropped from shooting a bit too quickly. To the point where I'd get big, but the moment I start firing I'm small again. Took away from the needing to balance your size aspect.
Interesting concept! Found the aiming of the enemies a little to accurate especially when you get small and need to close the distance. But overall its a well put together game!
Gameplay is on point with this one, just needs polishing of art and music
The graphics department definitely need some improving, and the twin-stick shooter genre is really overused in game jams, so i usually try to stay away from them. But the gameplay is nice and fast pased, the shooting feels really nice, and it also has some depth withe managing your scale. I am not sure about the wild west theme. The machine gun like shooting would fit better with some 1930-s gangster style. But overall, the gameplay is solid. (If you can find the time i would love if you have reviewed my game)
Fun game! The screen shake is a bit too much, but otherwise the game feels very fluid and impactful.
It reminds me a lot of old flash games (in a good way), well done!
A fun game! Despite the simple look, the game ends up being very addicting and the idea of using scaling as a resource to defeat enemies is quite clever. However, I found the game difficulty a bit hard.
I found the scale mechanic quite confusing. Sometimes it costs scale to shoot, sometimes not. Sometimes it recharges automatically, sometimes coins stop the recharge... So I destroyed five camps, then got into a firefight with some big fellas, somehow shrunk very rapidly and died :(
Sorry to hear that you didn't have smooth and clear experience. I'm aware that some polishing is missing and not everything is well communicated in game. I've updated game description:
- your scale will auto regenerate to 1 if you're out of fight
- shooting is free if you're scale is below 0.5
- enemies will drop scale gems only if you kill them (not if they run into you and die)
Thanks for your comment.
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