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Oxygen_Enjoyer

21
Posts
A member registered Apr 28, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

Yes its easy to just spam space and up I agree. It was the issue with previous version. But keep in mind that the goal of the game isn't just to survive - its go get highest score possible within given timeframe! (You can brag about it among friends!) 

Spamming space and up isn't the best tactic for this goal, as far as I know.

The penalty is applied when you don't use different color each time reducing combo - crucial part of high scores.

Allowing player to move in every direction would also allow to just press arrow up and go and would also introduce "missclick" issue for those who try to keep up combo

That being said we are aware of this method and I also consider it somewhat of a flaw. It would be fun excercise to come up with a solution for this problem.

Thanks for feedback!

Thank you. We did our best with this one! Im so glad you liked it.

Fun and interesting idea. Nice take on the limitation. I had fun going tough the levels. Slow down mechanic feels great to use aswell.

Easliy one of the best entries here. Gameplay is fun, controls are easy to grasp, phisics are also well executed. I had fun playing this and frankly I'd gladly have few more levels. I was really upset It was already the end :D

If I had to add something here maybe the "direction line" so you can see where you are aiming. Like in angry birds type of games. I had to try a copule of times on one lvl to nail that narrow pasasge. Skill issue I guess xD

Great entry!

The idea is unique, and fits the cycle theme however I think that the gameplay itself is a bit off. I agree that I'm bad at this game - true but there is little that I can do to interact with it. Even If i'd be better I'd be spending most of the time looking at flashing colors waiting for right color to pop up. 


Some feedback below, feel free to skip:

I figured the game was supposed to be simple and not very complicated in design, but I think some more though should be put into gameplay and it's fun.

Also QoL change would be putting grid on the right side because even simple shapes are difficult to land because you don't know exactly on what square are you clicking. 

Maybe a way to stop the colors for a little bit so you can actually click more than one/two squares, that would bering some player interaction and a fun way to test their reflexes

All in all the idea itself, is well executed, nice entry!

I'm happy that you liked it!

 Controls might be an issue, especially when you get weird mix of colors at the start and you can't move. That's why we provided quite extensive instructions in the description, but I'm also guilty of not reading them before playing other games here ^_^'

We aimed for arcade/tetris feel, so I'm glad it feels that way for you. 

I think you should be able to move with game pad, but switching colors is bound to space so I dont think it will work.

Also asigning colors to specyfic buttons is something we considered, but we went for the cycle theme instead.

I'm happy that you liked the game enough to come back :P

Thank you! I'm glad you liked it

In little time we had I tried to optimise the speed and rewards to provide decent challange. 

I also think that assigning 1 2 3 4 for states would be more enjoyable, but as you said, we went for the theme :)

Thanks for comment!

Thats really unique game, I really liked it! Would love to smash that on arcade as a kid :D

Thats really unique game, I really liked it! Would love to smash that on arcade as a kid :D

Really nice racing game. I alway get a hang of a track during the last lap lol. 

Could use some kind of a map or wider viewport to see the turns a little bit faster. 

I feel like this game could be fun, but I am a bit clueless when it comes to what I am supposed to do in there? What is the goal of the game? A little bit of instructions on the page could be useful. I'll come back to rate it later

Classic match 3 game. Lovely graphics and unique twist. Really good entry. Took me w ahile to realise that the way you need to move blocks changes every few turns.  Should've read the instructions first :D

Despite all the issues I found the game enjoyable. The assets are well put together. It really is a shame, that there isn't any indicator of hitting enemy, that's a little confusing when fighting skeltons. Also viewport settings make the game really hard to navigate sometimes. 

With a little bit more polish this could be really good game

Ikr the music is awesome!

3x3 grid is a replacement for a map. There should be a cute map with forests and mountains but oh well. I think it would be weird to just dump the player on green screen, no? The game should be way way smaller becuse now everything is there and nothing is really finished.

I really appreciate the extensive and detailed review! It's really heart warming! 

I'm glad you liked it despite the game being in alpha version (to say the least). What can I say, I bit more than I could chew!

Doge really matters in the game! Although due to the lack of time there is no balance at all! 

(1 edit)

Theese really look like Visual Studio thing. Gotta love microsoft. I found the missing dlls in my VS directory. I attached them as a zip to download, maybe if you unpack them in game directory it will run. If not well, you aren't missing out on a whole lot of gameplay :D 

I really appreciate the effort tho (and I think it's worth for the 2 minutes of music that we have in the game!)

Edit: typo

It's weird I was sure I attached all the dlls in the zip. Can you tell me which dll are you missing? Maybe I can just add it again or something