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A jam submission

Castle in the WaterView game page

A walking sim created with Caroline Porter
Submitted by Shuyi Chang (@Shuuyiiii) — 7 days, 5 hours before the deadline
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Castle in the Water's itch.io page

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Comments

Submitted

I love Concrete Brutalism!!! lol! I love that you two take a challenge on making a 2 players game. That is extremely cool and insane! Also the aesthetic and level design is also interesting. However, I kinda felt confused at where the game try to go. I feel like you guys wanna say something through this experience but I couldn't get that clearly. (Maybe I'm just too dumb) Also, there should be some meaningful interactions between two players too. Maybe there can be a co-operation part? I dont know. But overall, very interesting concept and aesthetic design!!

The concept of the game is amazing. To me, it is more like a art piece instead of a game. I would say just wondering in the building and trying to find your partner is great itself, although i felt anxious when i see people just keep missing each other. But I think that is also part of the game. If you don't like this part, it may be great to use some light music and create a more comfortable scene to ease this anxiety. And the last thing, because i cannot play it by myself, i still have the question of weather they can really meet each other in the end?

Submitted

The concept about letting two players walk in one scene is nice. And the structure of the whole scene makes a pretty cool space to be explored.

I like the feeling that two players are distant but closed. I suggest that the characters may have more abilities to communicate from disctance, like making sound or waving hands or changing the color of clothes lol.

I love the particles you made for the players, they work well and very stylized. But I think the material can be more stylized, you can use lowpoly shaders to shade different sides with different colors and you don't need to unfold the UVs, which may be suitable for your game.

Submitted

Your game is cool! I think one of the challenge of 3D space design is how to let the player have a strong will to explore the space. In your game, your core mechanic naturally leads the player in this way.

Submitted (1 edit)

I think it's really an ambitious and creative idea to make a multi-player walking simulator in our first 3D game project, and you did it! Using controllers instead of PC keyboard added a lot of party game flavor into it. Speaking of the visual effect part, I'm kind of agree with yinqin77. If we could have more time to polish the textures, the realistic style would be better. But since time is always such a luxury in the game center, I think a minimalistic world is also fine for me.

Just a suggestion about the visual. The realistic texture I personally think is not working very well. it makes the whole architecture looks like a unfinished or abandoned building. My feeling is to use some simple texture with simple color would be better, also matches the sky box and character style you chose. For example, monument valley's style may apply better, which creates a simple dreamy world.