Haha the theme is Zelda chest music? Mental. I best get researching.
pandemicreation
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So the strawberries are programmed that once collected they will appear in a random location but never at the same point as a "Rock". Same with the eggs, The idea is you ever want to avoid them as they will more often then not cause a game over, or collect them to get away from the cat. The actual speed of the strawberry boost should always be the same but would not be totally surprised if there is something in the code that mixes it up. Only had 4 days and we worked on the Friday and Monday in our full time jobs :).
Man, at first I thought there is zero chance th shadow will ever catch me, and then yeah. Speeds up pretty fast and it is like DAMN.
The visuals definitely look great and the monster / Shadow that appears in the window is an awesome touch. Plus pretty cool game over screen.
I couldnt quite tell but are both the player and the shadow running past the same set of objects or are they randomised until the shadow keeps up?
Bit of scaryish music on top would have been nice I reckon.
Well this game holds the record for the most swear words I have said for a game at this Game Jam haha. The one touch kill back to the start... good LORD. The problem is I panic too much. and when it looks like I am totally safe more keep coming. Am still playing through this atm but is there an end goal to reach? Or is it just looping?
Keyboard didnt work but game ran fine in the link provided. Proper reminds of of old school NES Games as mentioned in your description :). I only have vague memories of Lode Runner but seems the same principal. Get past the bad guys to collect the items. Having to find the exit at the end is an interesting touch to. Also, quite a few mechanics in place here that got me thinking "Wish knew how to do this" but rather than ask for detailed explanations I will just keep on learning and try to look it all up myself.
Yarn ball to send the cat away in the opposite directions actually sounds pretty good. There were quite a few different item ideas we have but sadly most of the time went on working out how to animate and control all of the hatching chickens in C# with a big list haha. We are still quite new to all of this.
Thanks for playing :).
Really fun game actually. Got a bit confused when it mentioned press R to go back to fly or something. I thought I had to go back to a previous level haha. Looks really good, got me thinking quite a bit on some of the puzzles. If I had to change something it might be the order of the levels. The Fox asking you to bring him his favourite thing was far easier then having to fetch the teddy bear quest :).
Actually quite enjoyed this. Great atmosphere and love how the music gets faster when being chased by the monster. Had to rearrange all the gems at the end as I blocked the doorway to escape. The lighting effects were also brilliant and is really well made to say it was done in a few days.
A few additional ideas from me would be that it might be worth mentioning how many gems are left to find. Though that is just an opinion for a personal preference as towards the end I wasn't sure if I was doing something wrong.
Also, after completing the game it seemed that the options "escape for Real" and "retry" didnt work. Again, I could have been doing something wrong so maybe it is actually fine.
Ah also, love the monster design :).
Well done.