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pandemicreation

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A member registered Oct 21, 2021 · View creator page →

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Haha the theme is Zelda chest music? Mental. I best get researching. 

Very Unique and great idea. Christ it take a while to work out what you have to do but I guess that is the whole point. I see the comments about having a hot key has now changed. Pressing 1 2 and 3 works great. Very impressed with it.

Got totally stuck on level three. The statue is blocking the exit. Errr, what do I have to do :D 

The mouse seemed to b every sensitive and took a while to get used to it. Very difficult to see where #I was going and for some reason I was getting return to oz vibes from this haha. No idea why.

The mouse seemed to b every sensitive and took a while to get used to it. Very difficult to see where #I was going and for some reason I was getting return to oz vibes from this haha. No idea why.

Insanely difficult. Died sooo many times. Was fooled by the nice music and cute bunny into thinking this will be a relaxing game. 

haha the menu was just there to work with no effort given to the design or aesthetics of it. I guess we could have put in SOME Effort but once they worked we focused all effort back on the game.

So the strawberries are programmed that once collected they will appear in a random location but never at the same point as a "Rock". Same with the eggs, The idea is you ever want to avoid them as they will more often then not cause a game over, or collect them to get away from the cat. The actual speed of the strawberry boost should always be the same but would not be totally surprised if there is something in the code that mixes it up. Only had 4 days and we worked on the Friday and Monday in our full time jobs :).

The artwork and style was great. Some audio would have been nice but the level design was pretty challenging enough to make it fun.

Out of curiosity how did you get the missile to follow the tank?

Man, at first I thought there is zero chance th shadow will ever catch me, and then yeah. Speeds up pretty fast and it is like DAMN.


The visuals definitely look great and the monster / Shadow that appears in the window is an awesome touch.  Plus pretty cool game over screen. 

I couldnt quite tell but are both the player and the shadow running past the same set of objects or are they randomised until the shadow keeps up?

Bit of scaryish music on top would have been nice I reckon. 

Well this game holds the record for the most swear words I have said for a game at this Game Jam haha. The one touch kill back to the start... good LORD. The problem is I panic too much. and when it looks like I am totally safe more keep coming. Am still playing through this atm but is there an end goal to reach? Or is it just looping?

Keyboard didnt work but game ran fine in the link provided. Proper reminds of of old school NES Games as mentioned in your description :). I only have vague memories of Lode Runner but seems the same principal. Get past the bad guys to collect the items. Having to find the exit at the end is an interesting touch to. Also, quite a few mechanics in place here that got me thinking "Wish  knew how to do this" but rather than ask for detailed explanations I will just keep on learning and try to look it all up myself. 

Yarn ball to send the cat away in the opposite directions actually sounds pretty good. There were quite a few different item ideas we have but sadly most of the time went on working out how to animate and control all of the hatching chickens in C# with a big list haha. We are still quite new to all of this. 

Thanks for playing :).

Hmm I just checked it and the strawberries do indeed regenerate so not entirely too sure what happened. Can not lie, did not add any code to stop them from spawning on top of the eggs, so maybe that was the issue? Anyhow, I am glad you tried it out:).

Fantastic idea that is instantly fun and Very FRUSTRATING haha. Takes a lot of thought before even making the first move. Will have to 100% come back to this but it is great. Plays great, looks reat. Nice catchy tune. What is there not to love.

Kind of feel bad for slaughtering animals but I guess that is the point :). 


For your first game jam you should be pretty proud about it all. ESPECIALLY as it is in 3D. I have never even thought about attempting a 3D game.

Ah Forgot to add if possible to add some kind of option to reduce this, it would be brilliant :). 

Not sure if it is my setup or the game its self but the most sensitivity was a bit extreme for me. I had to play barely moving the mouse and just using WASD haha. 

Not sure if it is my setup or the game its self but the most sensitivity was a bit extreme for me. I had to play barely moving the mouse and just using WASD haha. 

haha yeah. We just quickly came up with an idea and went for it. Having to work a job on Friday and Monday obviously meant we were short for time but I think everyone was in the same situation. 

Really fun game actually. Got a bit confused when it mentioned press R to go back to fly or something. I thought I had to go back to a previous level haha. Looks really good, got me thinking quite a bit on some of the puzzles. If I had to change something it might be the order of the levels. The Fox asking you to bring him his favourite thing was far easier then having to fetch the teddy bear quest :).

The game looks really good and is giving off some serious mario galaxy vibes :). 

Dont know why but struggled quite a bit at first to find the ducks. The camera is a bit disorientating at first but you quickly get used to it.


Dumb question from me, how do you make the game go full screen?

Incredible. Truly incredible and I have maxed out every rating in the vote. A brilliant idea and one that I HOPE is made into a full game. Loved it. Cant praise the idea and this game enough.

Actually quite enjoyed this. Great atmosphere and love how the music gets faster when being chased by the monster. Had to rearrange all the gems at the end as I blocked the doorway to escape. The lighting effects were also brilliant and is really well made to say it was done in a few days. 

A few additional ideas from me would be that it might be worth mentioning how many gems are left to find. Though that is just an opinion for a personal preference as towards the end I wasn't sure if I was doing something wrong.

Also, after completing the game it seemed that the options "escape for Real" and "retry" didnt work. Again, I could have been doing something wrong so maybe it is actually fine. 

Ah also, love the monster design :).


Well done.