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Rise of the Indie Tribe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 2.909 | 2.909 |
Overall | #39 | 2.500 | 2.500 |
Quirk | #40 | 2.455 | 2.455 |
Creativity | #40 | 2.136 | 2.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
Unity C#
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Comments
The shooting was really satisfying, I loved the sounds and the way the enemies started piling up on me. Got down to 100s on my second playthrough *flex*. Bonus points for having two weapons, that was really fun!
Fun! Constant shooting all the way
Not sure if it is my setup or the game its self but the most sensitivity was a bit extreme for me. I had to play barely moving the mouse and just using WASD haha.
Ah Forgot to add if possible to add some kind of option to reduce this, it would be brilliant :).
Took me 184 seconds and having to find this hidie whole so I can get rid of the evil things because I focused so much on getting the biggens I forgot the smallens. Also, took me a bit to realize I can dual shoot and then it was game on! (I must have missed it on the intro text)
Not much HP left!
niiiiiiice, cleared it in 87 seconds
loved pretty much everything about this, only thing i really wanted was a setting for camera speed, i was pulling full 180s in under a quarter inch moves :D
Fun little game you got here! I cleared the dreaded domes in 103 seconds... though, I was avoiding all sorts of purple spheres at the end. Even if things aren't quite as polished as you may have liked, you checked off a LOT of boxes that made this an enjoyable little romp. I got a mini-map, responsive controls, sound effects, music, high scores, etc. Well done!
Congrats on making this game in just a few days!
I was able to finish this in 147 second according to the end screen. I found a section where I could shoot two domes over a wall without much danger of being attacked. I felt clever at first, but i think it really dulled the overall pacing. Also, I would strongly encourage hold-to-fire controls for any shooters. The constant clicking can become an accessibility issue and was really tiring, especially after spending a whole weekend coding lol.
The core design works and the game plays fine. A bit more readability on the map would help as it was hard to see walls sometimes.
Good job, keep it up!
Thanks for the comments CFHM, the domes spawn in 5/8 random places so that position wouldn’t work every game.
I agree, hold to fire, and map improvements were both on my list of things which I didn’t have time for unfortunately.
Take me a minute to find what I ACTUALLY have to shoot since it is mindless "pew pew" fun at the start. What I would do would move minimap (which is great addition) on top since if resizing it can cower left gun. And I would increase falling speed since it feels way too floaty. Nevertheless well done
Thanks for the feedback.
I’d recommend just shooting anything :) I focus on the black domes, as that’s the actual objective, the purple spheres are just there to impede you.
Classic shooter! Perhaps putting the camera of the player a bit higher would help with the perception of depth as I was struggling slightly at some places in the map (or add some static objects to the map :) ). You could also add a sound to the spheres that becomes louder as they draw nearer. That way you would not have to rely on the minimap for the player's sense of her surroundings. Nice job!
Thanks for the feedback, I’d not considered adding sound to the enemies.
the game is good, it has potential, but it lacks things like a main objective
The main objective is to destroy the black domes, maybe that wasn’t clear enough in the description.