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PaperClip

14
Posts
3
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3
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A member registered Jul 20, 2023 · View creator page →

Creator of

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I really like the atmosphere of the game. The music and assets were put together in a way that was really cool and insanely polished. Unfortunate the trajectory preview wasn't working, but I had fun abusing the pause button.

Its our bad. We only tested the game with close to 16:9 resolutions, and your screen is wide enough that you can't see the box you are meant to make fall down. Here is what a playthrough might look like normally.

I liked the funny movement of the rat and the big sack. Was pretty intuitive to figure out how to play. 

Super polished and fun, especially for a 48 hour game. I liked seeing how big I could get in the end!

Was confused on my first playthrough but quickly got the hang of it. Surprisingly fun and had to use some strategy in the end to eat the sun.

fun and deceptively hard

Art and music made me feel like I was underwater or in a dream. Very surreal with amazing atmosphere, somehow, even though it is a 2D game. with simple shapes. Also a cool creative idea 9/10

Amazing concept. So creative! Was difficult and had a good think. And the sound design... perfect... so satisfying.

Woah - super cool idea. Chill music and atmosphere, very nice idea and an interesting challenge. Was fun to play. Only criticism is that controls were janky at first, though I did get used to them quickly.

Cool art, was unique. Physics was a bit janky, but I got a hold of it after a bit. Very cozy. I think this is the one game jam game where actually I enjoyed reading the dialogue and blocks of text.

Very cool game!

Good art, good sound, fun concept. 10/10

Probably - I'll have to know more though

here's my discord: paper_clip_

Monogame for desktop, KNI for web

changed my life on god