Sure, you're welcome! Thanks for playing and I hope you enjoyed the game until the end. Some caveats are to be expected :)
partialmoon
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Thank you for the kind comment!
Regarding level 44, I just tried it to see what the solution was and I have to admit that it gave me lots of trouble too. And I made that level! I'm glad you enjoyed the game, and I would like to give you a hint on how to solve level 44: try to create a tripod with the blue stars from the left side of the screen.
I made a quick Imgur video to show you what I mean. Hope it helps!
Next game I make I will be more careful with how I design the puzzles/levels.
PS: yes, pendulums! :)
Thank you for the kind comment @ClaireIsBored! I'm happy you enjoyed the game.
Thank you for the feedback and I'm glad you enjoyed the game! I agree with you, I should have added some sort of feedback once the portals were cleared. Without a "win screen" the player might think that something is bound to happen. Will add something like this in the future :)
The changing of the projectile sprite in mid flight is a bug and is something I saw only once the game was finished :D Thanks for playing!
Really cool game with lots of very cool details, like how the camera zooms in and out when you enter a new room!
The music fits the gameplay great and the art is cohesive and you can clearly see what is happening on the screen. I like how you combined the gameplay of Snake with the theme of the jam. It's lots of fun to destroy the portals and to eliminate the enemies. And it's great that you get some special abilities to play with as well. Great job!
Thank you for the feedback! I agree with your points, I wanted the enemies to spawn at different rates and to add different types, but I soon realized that I might not be able to finish in time, and I scrapped both ideas. If there will ever be a sequel, these two improvements are at the top of the list! Thanks for playing!
Really interesting concept. I think this prototype has great potential for a fun couch multiplayer game, where players fight to paint more and more of the level. And adding abilities is also a great way to mix things up, so congrats on thinking of that.
I like the music you have chosen, it really fits with the competitive nature of the game. Great job!
I think you managed to make the game spooky and I really like the cool effects that the gravestones have, like the fact that they react to your hits and that they sometimes glow. And the growls that the enemies make are very well chosen.
And bonus points for implementing a cool menu to the game!
You mentioned expanding on the idea in the game page, and I hope you do that. Hope to see more of this game in the future. Great job!
Very cool concept that you grow bigger the more enemies you kill. Really nice risk and reward system, because while it is good that you get the coins from the enemies you kill, that also makes you a bigger target, which is easier to hit. Also, I think the sounds you have chosen are really punchy and fit very well do the game. Good job!
So it might be a small detail but I really like how you gave the illusion of depth by placing the cacti in the corner of the screen. Such a small and subtle effect, but I like it quite a lot.
The game is very relaxing, and it's great that you can correct your mistakes very easily. The fact that the blocks fall slowly adds to the tension. Good job!
Really love the art and the songs are very fun and happy. Creative lyrics and great voices :) Thanks for giving an option to download the OST!
Clearly a lot of care has been put into the game, from the cool menus (you even have sliders, a story and difficulty levels!), to the well thought-out effects and art style. Placing obstacles in the level is a really cool way to keep you on your toes (do snakes even have toes, though? :P). But even if you lose it's not a big deal, because you can listen to the songs again! And of course, the game is fun!
The nightmare level was unexpected and awesome! The light and dark mechanic really adds a lot to the gameplay and all the subtle effects (like screen flashing red when collecting an item) are really well implemented. Not knowing what is around the corner really sell the idea of a nightmare.
Great job!