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paulloz

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A member registered Feb 23, 2019 · View creator page →

Creator of

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You can submit whatever you feel comfortable with!

Hey, thanks for the comment! Glad you liked the intro, we spent way too much time on it because we like it a lot too.

Can you be specific about which platforms look blurry?

I’ll try to come and hang out on Twitch. Otherwise, here’s Kid Monkey: Banana Frenzy - https://mysweetwhomp.itch.io/bananafrenzy

That’s OK, you are allowed to fix game breaking bugs. If you want to display it openly, you can write a comment in your game’s description.

So nice! You could make an entire collection of small mysteries solved by Bokit.

Who says there’s a jam next year? 👀

This is absolutely mad, I love it.

Well, that’s unexpected. I think nobody knew it really, but deep down we all wanted to see this. The fact it runs in the default ink export template cracks me up.

It fails the infamous 1/3*3 test, giving 0.9 repeating instead of 1 🤓

Well done!

This is a thousand percent my aesthetic. Loved it.

Oooooooh the atmosphere here is real.

I enjoyed it a lot, well done! That freaking dithered quasar picture is a thousand percent my jam. I just want to see more of this little team’s adventures now.

If you created your game directly from the jam page instead of from your global dashboard, I think it does the trick.

Not that I know of, it seems you have submitted 25 minutes ago :)

Have you published it?

You’re all wrong 👀

Hey lovely jammers!

Let’s waste some time and get you all to try and guess this year’s theme. Reply with your best shot!

Ink is a narrative scripting language. The only requirement for this jam is using it to some extent in your game :)

Hey :)
You’ll just be able to submit your game with any of the registered accounts. There is really no special process for teams.

Nice one! I was rubbish at this, but I still enjoyed going through the game. Feels quite polished for a jam entry too!

That is actually a very enjoyable game! I love the idea and the execution is pretty much spot on. The slides are a bit intense if you keep a direction pressed down, and at some point the difficulty just ramps up unfairly IMHO. But overall this is really solid.

What a mood!
It looks, sounds and feel awesome. Everything fits together so well. Kudos.
I agree with the earlier comment about transitions, sometimes it was a bit tiring for my eyes (I’m old and lazy) to scan across and find where I was.
I must admit I was a tad disappointed in the end because I was so tense and the last click sends you straight back to the title :’(
Had a great time playing tho!

A really chill game. Had a nice moment strolling through the different places and listening to the sounds.

I am really confused then, because you seem to have made the game especially for the jam and at the same time it doesn’t follow the only requirement…

Hey everybody,

If you want to share your ink files so other people can have a look at it, learn from it or give you feedback, here is a place to do so.

You can use services like Gist or hastebin (or whatever you want) to do so, and share the link below.

Bests.

Heck yeah, that’s a nice jam entry. Well done!
The shift in colours depending on the situation is such a good idea.
Got the A ending and I enjoyed going through this so much that I don’t think I want to change reality and try another one. Am I making any sense?

A simple concept, cleanly executed. I couldn’t stop myself from doing the pirate voices while reading. Kudos.

Hey 😊
Could you please tell me a bit more about what part of this was made using ink?

Hope you’re going to finish this! The art and general ambiance are really tight.

Had quite a nice moment going through this story! What really works here imho is you’re forced to make decisions while you’re still trying to figure out what’s going on.
I tried a few different paths, but I’m curious if there’s a way to know why we were at the station in the first place.

What a nice entry. Kudos for your work, I’d like to see more of Stanley’s adventures.

Hey :)
My rule of thumb is: if that’s something preventing people from playing your game as it should, then fix it. Even after the deadline, that’s fine by me.

(5 edits)

Hello everybody!

I hope you’re all well and rested. The time has finally come, the inkJam 2021 edition is starting. First of all, I’d like to thank all of you for participating. Bringing people together to write stories and create games means a lot to me, and I’m glad to be able to do so for the fourth year in a row.

I’ll cut to the chase and announce this year’s theme:

You’ll think of something

And now for a few gamejam advices I always like to give:

  • Keep a decent sleep and meals schedule.
  • Try not to scope too large a project.
  • If (when) you’ve scope too large a project, don’t be afraid to cut parts of it out.

I hope you have a good time this weekend. As always, feel free to contact me if you need to (all necessary info are available on the jam homepage). Stay focused, stay awesome and please, do not overwork yourself.

Cheers.

Absolutely, there is usually a decent number of IF submitted. You can check out previous years’ participations if you want: 2020, 2019, 2018.

The actually is, but I guess timings can align so it’s denied :’(
Seems fixable tho.

I’ll surely look more into that collision thingy. My best guess right now would be that with a lot of enemies around they can get in the exact timing to stunlock you.

Yeah… It’s an fsm issue when you’re getting hit while transitioning to the next level with the right timing. It’s already fixed for the upcoming post-jam version of the game!
Thanks for the kind words.