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Spooky Boi Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #8 | 4.000 | 4.000 |
Horror | #11 | 3.714 | 3.714 |
Sound Design | #21 | 3.643 | 3.643 |
Aesthetics | #23 | 4.214 | 4.214 |
Story | #104 | 1.929 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The sheer amount of variety here is great. And visually spot-on too. This was an interesting way of grabbing the GB aesthetic (with all those greens) without bringing in the pixel art.
This is probably the most interesting game I've played in this jam, I love Wario-Ware so this definitely got my attention!
This was pretty impressive I loved it! It was a bit tricky at first to get the dynamics but it's a really fun experience, I absolutely loved the art style and the music, and the sound effects, An amazing concept executed really really well, congratulations!
Honestly this is sublime. I love the concept, and its incredibly tense to play. The visual and sound design are really good, and it gave me a really good scare the first time.
This was definitely fun and creepy, but it wasn't very easy for me to see the flashlight actually going off, but that might just be me not being the best at this style of quick minigames. Not to mention sticky keys made me die a few times, but thats on my end for not turning it off. OVerall, fun and creepy!!
This was really cool most of the mini games were fun. The monster was creepy. The sound design was really really good love the idea of separating what you are doing visually and with your hand from what you ears are doing and how you are basically playing to games at once and if you suck at either you loose. Good game with a solid concept and well executed on.
Thank you for your kind comment! I'm glad you liked the game and the sound design :)
Great stuff! IMO the great sound design made it pretty clear when the monster was close, though it took a little while to realize I needed to shine the flashlight a couple times to get rid of it for more than a few seconds. Great visual style. I'll keep an eye on your post-jam updates, especially if you add a few more mini-games
Thank you! We're definitely doing a few fixes after the jam is done, those will make the gameplay clearer and cleaner!
The warioware type games were fun, it was a nice choice to have games within a game. The art assets for all the mini games were really nice too. Definitely a relatable feeling of playing games in the dark at night and wondering if anything else is in the room. Good job!
This sure was one spooky boi!
A fun game.
It is not entirely clear at what moments you need to use a flashlight and the battery runs out very quickly.
Besides the fact that it was a little hard to tell when the monster was coming, and using it sometimes at the end of a minigame didn't get me any energy back, that was absolutely the best. The framing of the game boy in the game was a great idea... reminds me of a similar horror game where you were playing a haunted Tiger Electronics-style handheld. It really was a great idea, with great music and sound and perfect graphics. The only thing that could have made it any better would have been emulating the exact style of Game Boy graphics, but you didn't have to in order to make this my favorite game in the jam so far.
I had a lot of fun with this! It reminds my of Warioware and those kind of short hit mini games. Also, I really liked the feel of playing the gameboy in the game world. I thought it was a fun framing.
I did have a little confusion with what was supposed to happen when the monster attacks you and you hit the light.
Otherwise, I really enjoyed the atmosphere you created with this game!