Thank you so much for sharing your adventure! This means the world ☺️ would it be ok to link your adventure report in my next newsletter?
Penflower Ink
Creator of
Recent community posts
Hi there!
Thank you so much for playing the game, I hope you have been enjoying it so far.
So technically speaking if your Companion used up all their EP then they would become unconscious and it’s up to your squishy character or another companion to try to wake them up. That said, if that feels too ridiculous (my mighty companion tried to open a door too hard and fainted 😅), you are 100% free to narrative your way out of that issue.
Likewise with the door situation: if you’re out of EP and your luck rolls have failed (and you haven’t learned any Passwords yet), I like your resolution of having the complication be the door falling on you or a companion (best be the companion who can lose some HP, as your squishy character would have to successfully luck roll a dodge or instantly get… well, squished.)
I hope that’s helped! At the end of the day it’s your narrative to tell so you’re free to tweak things as much as you need to ensure it feels right for you ☺️
Update regarding this in latest devlog! https://penflower-ink.itch.io/squish/devlog/855307/pod-available
hello! If I understand correctly, you are asking if it will be possible to buy the printed version and also get the PDFs? My answer at the moment is: I don’t know 😅 this is my first time setting up a project for print-on-demand, but I can investigate my options once I get my second proof copy and am I sure the quality is good enough to publish.
Thank you! I have been sharing my design process and play-tests on my newsletter (which is publicly available on my patreon) and on my YouTube channel:
https://www.patreon.com/collection/349443?view=expanded issues 69-73
Hi! Thank you for getting in touch; I am afraid I am not familiar with VTT or Foundry, so I don’t have any tips to offer.
Perhaps combining the assets to make a full hexmap on an image editing program like photoshop or similar, then uploading that on to the virtual table top? Sorry I can’t be of more help 😅
The only thing that comes to my mind right away is use the SRD adventure prompt tables a bunch of times, then maybe combine / tweak some of the results that feel best suited to your game’s setting and use them to make a new table? I realise that might be a bit too much extra work 😅
Adapting the SRD tables to have longer options instead of just adjectives, verbs etc? That way perhaps you could streamline it and have it be more specific to your setting?
Hello! This was my first experience playing a solo game, after I saw it being played on the YouTube show/podcast Mystery Quest, and I loved it!
I had a question: I've had an idea for a solo/co-op dungeon crawling game and would like the dungeon progression to work similarly to the prompts in TYOV (specifically roll some d6, subtract a value, move either forwards or backwards from dungeon room prompt to dungeon room prompt).
Would including such a mechanic in my game (with attribution of course) be allowed? I could not find info on how "hackable" TYOV is.
Thanks again for such a brilliant game,
- Penflower
Hello! I'm based in Europe so have done all the layout and design for A4 because that's all I can print on my printer.
I probably won't be doing a US letter format version as I don't have any publishing software and have to do everything via photoshop (which makes everything take longer).
I know from folks in the US that it is possible to print my game documents on US Letter paper by adjusting the print settings (i.e. fit to page).
I'm sorry for any inconvenience caused.
The Unlocked with Passkey Jam has a new submission!
JimmyShelter of the Good Sleep Collective has published a Solo play expansion for the Passkey System!
Check it out at the link below!
Passkey Solo Expansion
I've been gradually getting through the illustrations and layout for Fuorimondo!.
I'll be sharing them, along with more news, in my next newsletter (available publicly and for free to all my Patreon members).
How is everyone else getting on? :)
Ooh, sounds cool - especially interesting as I am hoping to do a horror-themed Passkey game in the future, although perhaps more cosmic/eldritch inspired.
I like Fuorimondo, but I am still exploring different options as I am worried it may be confusing to pronounce for non-native Romance language speakers 😅
Since I've been working on a game for a while, I thought I would start :)
If you are subscribed to my newsletter via my Patreon you'll already know a lot of this: I'm working on a Stravagante-like game, but for a "adventures in outer space" theme rather than whimsical fantasy.
Ideally it could be used to play games inspired by things like Star Trek, Star Wars, Hitchhiker's Guide to the Galaxy, Flash Gordon, etc. I currently have a lot of prompts and roll tables for generating playable alien species, planets, locations, spaceships, alien cultural norms, alien artifacts and even weird space anomalies.
I have a good amount of the mechanics sorted, and at the moment I'm trying to decide on a name.
I'd like to maybe continue in the same vein as Stravagante and go for an Italian adjective: currently I'm thinking "Fuorimondo!" which means "out of this world".
I think it has a nice ring to it, and fits the theme, but I am also worried about how easy it would be for non-native Italian speakers to read/pronounce (the official correct pronunciation is something like "fwoh-ree-mon-doh".
What do people here think of the name Fuorimondo?
I'm super excited to announce that the first Passkey TTRPG jam is now open for submissions!
Welcome to veteran game designers and newcomers to the space.
Check it out HERE.