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Penflower Ink

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A member registered Sep 03, 2021 · View creator page →

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Thank you so much for the review! I'm really glad to hear the game had such a positive reception from your group :)

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Hi! Thank you for getting in touch; I am afraid I am not familiar with VTT or Foundry, so I don’t have any tips to offer.

Perhaps combining the assets to make a full hexmap on an image editing program like photoshop or similar, then uploading that on to the virtual table top? Sorry I can’t be of more help 😅

huzzah! Thank you for joining in 😁

Hi! Thank you for the kind words :) These assets are compatible with Outward Bound, and I do hope to make some sci-fi themed character art assets too.

Done! Hope it helps 😊

Looks great so far! Thank you for joining :)

As there have been a few more recent participants joining the jam and with only little over a week remaining, I was wondering how people would feel about me extending the Jam by another week?

The only thing that comes to my mind right away is use the SRD adventure prompt tables a bunch of times, then maybe combine / tweak some of the results that feel best suited to your game’s setting and use them to make a new table? I realise that might be a bit too much extra work 😅

Adapting the SRD tables to have longer options instead of just adjectives, verbs etc? That way perhaps you could streamline it and have it be more specific to your setting?

I hope you feel better soon! 

Hello! This was my first experience playing a solo game, after I saw it being played on the YouTube show/podcast Mystery Quest, and I loved it!

I had a question: I've had an idea for a solo/co-op dungeon crawling game and would like the dungeon progression to work similarly to the prompts in TYOV (specifically roll some d6, subtract a value, move either forwards or backwards from dungeon room prompt to dungeon room prompt).
Would including such a mechanic in my game (with attribution of course) be allowed? I could not find info on how "hackable" TYOV is.

Thanks again for such a brilliant game,
- Penflower

Fuorimondo! community · Created a new topic Reviews

If you've purchased and/or downloaded a copy of Fuorimondo! and would like to share a review of the game, feel free to post it here!
Thank you :)

Hello, please see my reply to you on the Passkey SRD community page.

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Hello! I'm based in Europe so have done all the layout and design for A4 because that's all I can print on my printer.
I probably won't be doing a US letter format version as I don't have any publishing software and have to do everything via photoshop (which makes everything take longer).
I know from folks in the US that it is possible to print my game documents on US Letter paper by adjusting the print settings (i.e. fit to page).
I'm sorry for any inconvenience caused.

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The Unlocked with Passkey Jam has a new submission!
JimmyShelter of the Good Sleep Collective has published a Solo play expansion for the Passkey System!
Check it out at the link below!
Passkey Solo Expansion

I've been gradually getting through the illustrations and layout for Fuorimondo!.
I'll be sharing them, along with more news, in my next newsletter (available publicly and for free to all my Patreon members).

How is everyone else getting on? :)

So exciting :D

Sounds really cool! Thanks for joining in :D

Another update: I have decided to go with the name "Fuorimondo!" and have begun typing the rules and roll tables for the game.
I also had a go at designing a title logo for the game, which I think is suitably bombastic and pulpy :)

Ooh, sounds cool - especially interesting as I am hoping to do a horror-themed Passkey game in the future, although perhaps more cosmic/eldritch inspired.

I like Fuorimondo, but I am still exploring different options as I am worried it may be confusing to pronounce for non-native Romance language speakers 😅

Since I've been working on a game for a while, I thought I would start :)

If you are subscribed to my newsletter via my Patreon you'll already know a lot of this: I'm working on a Stravagante-like game, but for a "adventures in outer space" theme rather than whimsical fantasy.
Ideally it could be used to play games inspired by things like Star Trek, Star Wars, Hitchhiker's Guide to the Galaxy, Flash Gordon, etc. I currently have a lot of prompts and roll tables for generating playable alien species, planets, locations, spaceships, alien cultural norms, alien artifacts and even weird space anomalies.

I have a good amount of the mechanics sorted, and at the moment I'm trying to decide on a name.
I'd like to maybe continue in the same vein as Stravagante and go for an Italian adjective: currently I'm thinking "Fuorimondo!" which means "out of this world".
I think it has a nice ring to it, and fits the theme, but I am also worried about how easy it would be for non-native Italian speakers to read/pronounce (the official correct pronunciation is something like "fwoh-ree-mon-doh".

What do people here think of the name Fuorimondo?

I'm super excited to announce that the first Passkey TTRPG jam is now open for submissions!
Welcome to veteran game designers and newcomers to the space.
Check it out HERE.

Hi! I'm afraid I didn't design LtP to be solo-playable.

Here’s where we can all share updates on what we’re making and ask for feedback!

As long as you include attribution, and clarify that your modified art is based on my designs, yes of course 😊

Hello! I’m currently working on lots of other projects so probably not (at least not for the foreseeable future), sorry.

Oh my gosh, these look fantastic! Thank you so much for sharing :D

These are the only versions I have made and published, as I am unfamiliar with SVG. 

Hi! Thank you for your purchase 😁 There’s no set way to put the individual mech piece assets together, you can assemble them any way you want, to make any kind of mech you want! In terms of software, an image editing program should be all you need (I use photoshop). I don’t have a tutorial for this pack specifically, but I made a video for my modular tavern asset pack, and the process I used there is exactly the same. Hope it helps!

https://youtu.be/1lkF4hAko60?si=wZ6UhpRbMpYaX5ad

Hello! The text only version is just black and white, and I ran the illustrated version through an online colour-blindness simulator/filter to check they were still clear/intelligible. That said the majority of the illustrations are decorative and the text in the illustrated document is also black on white.

Hi! No there are no hit points or weapon stats, as Stravagante is not a combat focused game:  as detailed in the “Tight Spots” section of the rules, combat functions on the basis of conditions. If your character wants to cause a harmful condition against an NPC (e.g. Hurt, Unconscious or Hindered) during a Tight Spot, they just roll to do that. If they are successful, their next roll against the NPC opponent will have advantage. If your Character is Hurt, you will have disadvantage on your next action that would be affected by your injury (e.g. if you got hit in the sword-arm, if you try to attack with your sword it will be harder for you). It’s a very narrative and role-play centered approach to combat, so I hope that clears things up 😊

Sharing a lovely review of Stravagante! by Steph C over at TTRPGKids: https://www.ttrpgkids.com/2024/03/28/review-of-stravagante/

Hi! Thank you for getting in touch and yes, that would be fine! Maybe something like: map created used original dungeon map assets by Penflower Ink (etc.), with modifications by Philip Reed.

Hello there! Thank you for getting in touch. I didn’t originally include a character sheet because the system is meant to be very modular and open to modification, so there’s no single way of laying out a character sheet.

For examples of character sheets I’ve made for my Four Points games, I would recommend checking out Stravagante or Greenjackers (which are both free/PWYW). 

Please let me know if that’s helpful! If not I’ll see if I can figure out how to include  a “default” character sheet for the SRD.

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Hi! Thanks for pointing out the typo! As for spell preparation, you can come up with your spells and what they do during play or before, during character creation! Apologies for the confusion.

EDIT: just saw you gave the game a two out of five star rating 😅 ouch. 

Thanks! 😊 Have you had a look at the digital booklet files? They might work better for you.

Ha ha yes, I am definitely not a workaholic :,)

Thank you so much!

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In this respect D, but as mentioned earlier in the licensing and disclaimer section, the setting of the game features some of those prejudices (in so far as they are intrinsic to a hyper-capitalist status quo) which are nonetheless not endorsed, but presented as something to fight against.

Thank you so much :D I'm really glad you like it!