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Lunar Cowboy Games

25
Posts
5
Followers
12
Following
A member registered Mar 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Pretty cool demo! Keep up the good work, I left a review talking about my opinion more in depth if you wanna check that out.

aand its updated, that really makes the game better thanks lmao

oh definitely i didnt think of that, ill remap it to space asap thats a great idea thanks lol

I have absolutely no idea what i just played but I know that I absolutely loved it, this is my first perfect 5 on everything, from sound design to gameplay to the art everything was incredibly well made.  I am blown away!

Hope you can also check my game :D

Really nice! I enjoyed it a lot  but I have some tips:

- Jump could be mapped on up arrow, would be a little more intuitive but this is minor

-The game would work better as just a platformer, the throw and follow mechanic was really well made and enjoyable so platforming sections were very nice and with some refining I could see a full game made out of it, but the enemy freezing and moving around is more tedious and annoying and adds some unnecessary complexity to the game that doesnt really add enjoyability to it.

-At some point  a door was just locked and i had no idea what to do, froze the enemy tried to climb the walls throw lantern on everything, nothing happened. This might be a bug or just something i missed but either way something needs to be either fixed or made more clear to the player.

- It would be nice for the story to be in text before the game starts or something along those lines since i can see effort was put into it but its just on the game description that not a lot of people will spend time reading.

Overall really good and could be expanded into something more that's why I took the time to go in depth on how it can be even better. Really great job!

Hope you can also check out my game :D

also i wanna add that with power of conveying emotion like this you will 100% be able to make something that resonates with people so id recommend taking the jump :)

I loved this, so expressive and powerful with little dialogue and very simple gameplay that got the point across. you get a very high rating on everything from me, and a follow cause I want to see what you work on in the future!

Hope you can also check out my game :D

Yup screen shake and a particle effect are at the top of my list rn they should be up in a day

Really nice and enjoyable quick game. The addition of screenshake shockwave effects etc. really brought it to life and made it feel good to play, however i have some tips:

-Having to move towards where you shoot gets really frustrating after some point of gaining speed and makes it completely random whether you win or not because you cant control whether some bigger blob will show up right in front of you and you wont be able to do anything about it

-Id recommend adding some blur to the background or something like that to make it less distracting, it really gets in the way with how detailed and colorful it is in some areas.

-The enemy texture should be a little cleaner. Everything else in the game is crisp and clean so the enemies stick out not in a good way, this is minor but still something i thought would improve the game 

Those are my tips but the game was overall really well made and satisfying to play! Well done!

Hope you can also check out my game :D

Cool concept and the art is cute and has a nice tone. However the gameplay is way too clunky right now, if movement was a bit more responsive and there was also some polish like sound effects a main menu/win screen it would elevate the game a lot, but nonetheless good job on creating a game in any form in such a sort time!

Hope you can also check out my game :D

This was really nice! And very impressive for such a short time, I loved the unique bosses the cute story and the art all around. This was great but I have some tips:

- A health system with health pickups would really help since losing points isn't really that big of a deal when you are invincible so the game doesn't really have stakes

- Some audio like the main music only came out of one headphone, so that's probably a wrong setting somewhere

-Normal levels could be trimmed since the bosses are considerably better so the actual levels feel a little slow and boring.

- A little hit indicator such as making the enemy sprite flash white and maybe some screen shake would go a loong way making you feel more powerful and making the game more fun.

These are just tips because the game is great already! If you want to spend some more time with it to make it even better I think some of my tips will help. Hope you can check my game as well :D

Very reminiscent of Crypt of the Necrodancer, really like the art and concept but i felt like the inputs were a bit off so i could never consistently get into the flow state rhythm games like this need, so maybe some better and more clear windows for when you can move would make this really good, also I'm not sure if its bugged or that was the last stage but the one with the two hearts and two enemies i could not win and there isn't an end screen so I'm not sure.

Thanks! I plan to add polish like screen shake and more particles as well as make enemies move after some point. Also I might make a sequel for a different longer jam because I think I could do a lot with a game like this.

Thanks for the feedback! I explained a lot of the events more in the secret notes so that they aren't completely weird and was also was going for a generally silly tone thus the wacky events and dances, but I 100% can see how without finding the notes it can pull you out of it.

This was so fun, cant give it a 5 because it was a little unintuitive on what i needed to do and also was a bit buggy but its an easy 4 and you get a follow cause this is so good i wanna see what you do next :D

interesting for sure but there is a huge disconnect between the gameplay and story, they feel very different in tone and pace so it dragged the game down a  bit. I liked the core gameplay and the storytelling was decent but they didnt mesh together well

Thanks for the feedback! Yeah I think the objectives in the first stage were a little too hard and as for the bosses not feeling like a real challenge that's kinda what I was going for since its overall very silly and the player does stupid actions that somehow easily kill gods, i thought about adding health to the player to make it more challenging but I don't think that would work at all (also the lighting is some weird Unity stuff it was lighter before I built it and I didn't have time to fix it). But im glad you enjoyed it and yes the dances and verses are probably my favorite part as well :D

This game is so well made i don't mind that i'll probably lose to it :D, great work! (just a heads up if at start you press X again you skip the tutorial and i accidentally did that so i was pretty lost until i restarted, so fix that and i have no complaints) 

Really good looking but the gameplay is not nearly as clean as it could and doesn't really have anything to do with the theme

Yeah the movement is definitely not as smooth as i would want it but thanks for the review im glad everyone seems to like it despite the movement being a little off

alright link is up 

Yup something went wrong with the upload, ill post a drive link for it sorry!

just a typo, if you go in the discord the theme is Restart