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petroochio

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A member registered Nov 25, 2016 · View creator page →

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Also also, thanks for letting me use the claw mechanic your old shmup inspired (or is super close to)

This game taught me that pico 8 could use Z. Also I love the little parachutes the apples get!

Every game is better with a disco ball, unsure if the lasers killed me I was too scared to touch them

Yeah, Masahiro Sakurai has a lot of great ideas, Kirby is a huge inspiration :P

Nice particles, I'd love to see you expand on it the way we talked about in class with the ship changing based on the parts you collect. Kinda similar to what I was going for

I saved the dog, this is all that matters 10/10

This is classy. The color choice is great, the clouds are fantastic, and it nails the theme, nice work!

Switch release will be Q3 2037

The hunger bar twist in the middle adds some great tension!

Love the timeline core mechanic and rebirth. Would be cool if the action button allowed me to wait instead of just auto completing the level haha

Haha Thanks! Unfortunately we didn't include the whole manifesto (we were a little out of practice, didn't even get to include the sounds we had planned ;), but I'd really like to break the whole thing up in to chapters and have the game mechanics reflect the chapters, right now we only have a little bit.

We also want the keys to taunt you as they flee. Right now it's a bit too tedious, we've been thinking of ways to "optimize" the typing and focus more on repairing the keyboard, like perhaps you only need to type the first letter of every word.

Haha thanks! Being able to place the keys in the wrong spot was on the list, but right now we made the "snap to slot" component pretty lenient to minimize frustration

Neat concept, also great color palettes. It would be cool if I could real the harpoon in