What you've got is very smooth and aesthetic. The only thing I ran into was that you want to spam the shoot button when holding an enemy but that means that you'll always end up using the claw immediately after they die. Definitely a solid mechanic to expand on!
lots of pixel polish here, and a really interesting mechanic with loads of potential. something about the CLAW typography and the way the ships don't shoot you automatically makes me feel like I'm a super powerful villain (as opposed to lone hero), which is also cool, and could be built into a narrative.
Comments
What you've got is very smooth and aesthetic. The only thing I ran into was that you want to spam the shoot button when holding an enemy but that means that you'll always end up using the claw immediately after they die. Definitely a solid mechanic to expand on!
lots of pixel polish here, and a really interesting mechanic with loads of potential. something about the CLAW typography and the way the ships don't shoot you automatically makes me feel like I'm a super powerful villain (as opposed to lone hero), which is also cool, and could be built into a narrative.
A nontrivial level of challenge really adds to the overall feeling of polish here! Great game-feel.
Unique mechanic that adds a lot of expansive capabilities. Great art.
this is incredibly fun and also incredibly expandable. also difficult. 10/10
Very nice and well polished. Great concept as well... some genius most have thought of it. Bullet reflection ships are really fun to use.
Yeah, Masahiro Sakurai has a lot of great ideas, Kirby is a huge inspiration :P