Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PhilPhil

111
Posts
13
Followers
3
Following
A member registered Nov 04, 2019 · View creator page →

Creator of

Recent community posts

We ran out of time before we could make a little indicator that shows the stats of each item, so I put them in the description, in case people wanted to see them!

Yeah, I do agree that its too monotonous to create the gear each time. After the jam I'll have a few fixes to push and one of them is letting you keep the previous armor you sent them up with!

Fun game. love the music. I barely payed off my debt on the last day!

It's just a detail for the wall

Always gotta add an option to pet the animals :)

Thanks! I'm happy to see people finding the little details I sprinkled in :)

Super interesting genre mashup. really fun and unique to play! Towers feel a little too samey though

Couldn't find the alien dude, but it was fun looking around and checking out each place. The little details with the sound made it cool to zoom in and out too. 

Sper cute style!

Love the character art. Its so goofy and cute :p

What do the numbers under right under the currently building indicate?

(1 edit)

Godot! version 3.5

Fun little twist on mini golf. Love the animations on hitting the ball and the impacts when spawning and bumping walls. Makes it feel super polished

Thanks! The game was super light on code so I got to spend a lot of the time polishing it :)

Thanks for your feedback! I'll keep these in mind when making future games :)

Difficulty is always hard to gauge, especially for a jam game! I didn't see the solutions in the description. I think the hardest ones for me were room 7 and room 31

Got difficult maybe too quick, but it was still super fun to figure out the solution to each level. Nice job!

I really like the mechanic of closing doors to stop the effects from reaching rooms. Although it can be hard to find rooms with the artstyle. It would help a lot if side doors are more visible and if gaps in the wall were marked better. I found those 2 things blended in and were easy to miss.

Cool little puzzler, I had some trouble with the jump though. It's hard to tell distances without a shadow or reference point for how far above the ground the little cube is.

Game fits the theme really well and feels well made too. It's a really fun and simple concept that could be expanded in so many ways. Nice work!

Awesome game! I'd be interested in seeing this developed more. It's super fun!

The first puzzle is quite difficult, had to use the comments to solve it. Other then that its a nice short game. Love the use of 2D sprites in 3D. Gives such a unique and charming look

Cool game. It uses the theme in a very interesting way. Definitely was excited to see each new door.  Combat felt too hard with attacking completely stopping your movement. I think it would be a lot more fluid to play with a dedicated way to dodge or if you could move + attack at the same time.

Nice atmosphere, the sound really sells it! I had a bug where I got deadlocked in the wardrobe (spamming the interact key seems to mess it up a lot). 

The art style is lovely and I love how the debtors spin away when you kill them  :p  Could've used an indicator to know if I had entered a house yet and been a bit harder (maybe not full heal the player after each house?). Despite that its an awesome game!

(1 edit)

We may have added too many effects for a browser game :p

Yeah, enemies turned out to be a bit too tough. Thanks for playing though!

Thanks for playing!

Haha, glad you liked the shooting! Slowmo definitely could used some tweaking, but we were running short on time. Needed a real life slowmo for the jam :p

Slow down and collisions could definitely be tweak. We didn't have much time to playtest the game, so it's missing that extra polish. Thanks for the in depth review :)

Yeah, we forgot to account for how it will preform in the browser, at least we know for next time. Thanks for playing!

You can kickdown the door with the 'Left Shift' key

Thanks for playing!

We didn't account for how it would preform in the browser, oops! Glad you still enjoyed it :)

Text was a bit hard to read, but I like the concept. Kept me really engaged as I was stressing to figure out the best positioning and keeping those meters up :p

Great game. I like how you constantly switch, makes it really stand out from others I've played. Although I would suggest adding a fast forward to the switch after placing towers as sometimes I sat for quite long with nothing to do. 

ended up getting stuck in the pond, but delivered hotdogs to (I think) everyone before it happened. Swinging the man around in an uncontrollable circle oddly enough seems to be the best way to control him lol. Nice work :p

(1 edit)

Lots of people had a similar idea. Thanks for checking ours out :)

Super fun take on the theme. Really enjoyed playing through this one. Uncle Regibald's level was a perfect way to end it lol