I made a little explanation here.
photodiode
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A member registered Dec 11, 2018 · View creator page →
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I'd like to say everything was planned but the style and levels were mostly happy accidents.
I imagined this type of game having a stone die in a desert and just went with that.
For the levels I placed the block somewhere and moved until I got a six and made that the goal, then I added some trick routes and walls and tested it a few times.
I might have spent the most time on making the rolling work and feel satisfying.