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A jam submission

DicerView game page

A platformer about a little dice jumping around
Submitted by arya-s
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Dicer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4753.6003.600
Creativity#5813.7333.733
Overall#9223.4743.474
Presentation#21563.0893.089

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice are used as a resource for the amount of times the character can jump.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 27Next pageLast page
Submitted(+1)

Happy to put this in my top ten games! 

Developer

Lovely video! Thank you :)

I liked and subscribed <3

Submitted(+1)

Nice original idea with great challenges!

Submitted(+1)

A pretty cool and original idea, love how there are blank dice that you shouldn't touch.
There are some pretty difficult jumps, but the challenge is part of the fun :D
Congrats on finishing the jam !

Submitted(+1)

This was a really fun game I really enjoyed it! the first level was a little tricky and the difficulty curve was weird, but other than that I thought the game concept was really neat aw some job! 

Submitted(+1)

Thanks for submitting your game to the stream, here's the interview;

https://www.twitch.tv/videos/1539804382
Submitted(+1)

Really nice platformer entry! One of my favorite ones so far! Played at https://twitch.tv/hedgein <3

Submitted(+1)

The concept is really nice! The simplicity and gameplay were great as well. Outstanding work!

Submitted (1 edit) (+1)

I like this game a lot.
It's a fresh take on the theme and it's simple yet stylish.
Some animations and more levels with a slower difficulty and you've got a nice little game on your hands!

The jump physics feel a little bit off somehow, but I'm not sure why or how to fix that, sorry..

Submitted(+1)

Clever idea, the 6 appearing at the end makes for a satisfying wrap-up. I died quite a bit on level 5, much more than on the others.

Submitted(+1)

I really liked the mechanic and the level design! There are certain cheese here and there, but that's a part of the game itself, feels nice discovering them! I did mention a bit about how the game follows the theme in the stream already so I won't repeat it. The game can certainly use a bit more cues (either audio or visual) for things like wall jumps and mid-air jump count.

Would love to see this game being refined more in the future! If you update the game, I'll surely revisit it!

Submitted(+1)

These really precise platformer games are never usually my thing but I found this one pretty fun! The graphics were simple and everything was clear to see, and I'm always a fan for a pixel art look hehe. It took me a minute to figure out that the value on the die blocks changed the number of jumps but once I got it down it was smooth sailing from there. My one small critique about the game would be to make it clearer how many jumps the player has as the jump count is replenished automatically when you use all of them up. I think if you make the player slightly different colors depending on their jump count or some UI element that shows you how many jumps you have left would make it clearer how the game works from the get-go. Overall, not a big deal, just something I thought of while playing. Great work and great submission :)

Submitted(+1)

I suggest to write the powerups on the page. The controls and the level design were good 

Submitted(+1)

Great work with this one! Really nice design! I apologize for being so bad at it, lol. Awesome game!

Submitted(+1)

Definitely one of the more unique setting and setups for a game, with some interesting and somewhat challenging puzzles/challenges I guess?  Was some fun levels and a decent time that I didn't super breeze through which is always nice.  A bit of difficulty helps.

Otherwise though the only real nitpick I would say is that it's a little vague when you change your dice amount sometimes.  Or at least, why you changed it.  Specifically when bumping you head into them.  It's a little vague as to where you're actually bumping or not.  Though to be fair that's a little hard to get across with the way it's currently setup and I did manage to figure it out anyway.

Otherwise though the only real issue is that there's no tutorial, but it's a jam game it's pretty hard to get a tutorial in so that's not really surprising.  It would be a little helpful to put a bit more in the description though to give a bit more context on what the dice are going to be doing.  Though it's communicated pretty well visually so it's not super difficult.

Submitted(+1)

"SLAY" - Twitch Chat

Charming SFX, takes a simple yet effective idea in gameplay and runs with it to make unique feeling levels, Art style is good but a bit iffy when it comes to hitboxes, overall good job.

(+1)

Cool game! The mechanic is simple but good and easy to understand. Some more levels and a more gradual increase in difficulty would be nice, but it was fun. There were some alternate ways of solving some levels but I think that also made it fun to discover different ways of solving them.

Nice game, good job!

Submitted(+1)

Nice little platformer. The idea with the dice and the jumps is nicht. Maybe a bit bare bones in terms of presentation. Aber haste alles wirklich gut gemacht.

Submitted(+1)

Most fun I've had on a platformer this jam! Nice tight controllers, and the death screen at the end tempts me to go for perfection! 馃槺

Thanks for hanging out in stream and sharing your game!

Submitted(+1)

Such a cool concept! Checked it out myself after watching stream. Keep it goin'!

Submitted(+1)

Oh yeah, that's some good stuff right there. The art is super simple, but hits the right spot. Superb level design. Obviously could use more levels, but I saw that you ran out of time for that. Hope to see more of this!

Viewing comments 27 to 8 of 27Next pageLast page