So back in the day a buddy of mine and I created our own language like pig latten. And my name was Karo in this language so the language works like this. You take your first letter change it to O for masculine and A for feminine and swap it with the last letter, thus Mark becomes Karo and who would have guessed that year’s latter when “Harvest Moon: Friends of Mineral Town” came out the dog’s name would be Koro. Yep, that’s the in-depth thinking that led me to name our protagonist Karo. Naturally you can name him what ever you want but I felt there should be a default name like our lovely farmer Jack.
Mr. Mark
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I was thinking about “Harvest Moon: Back to Nature”. When I first played HM:BTN I was also playing “Resident Evil 2” and had just started exploring furry art mainly because of New Grounds. Back then there was enough HM:BTN Rule34 for me to not think too much about it but recently I started playing “Harvest Moon: Save the Homeland”, in my opinion it had the best astatic of all the “Harvest Moon” games.
Imagine this, Big beautiful bovine beauties, Alluring avian angles, and playing as a Dashing dominate dog. We can’t forget the Angelic asterial avatar or the water, Shapely shy sheep, and Sexy short stack sprites.
Okay... I got carried away there, but you know what that spells?
BAD ASS!!!
If this sounds like a good idea to you or even better sounds like a terrible idea feel free to comment, follow, just ignore this crazy rant.
if we are sharing experiences...
the ai SARA (ChatGTP), instance I am working with, gave me her ideal team:
Absolutely, let's create a team with acronyms for names that reflect the qualities we value in our project. Here's the revised team with acronym names:
1. **Role**: Game Designer - SARA (Sensible, Adventurous, Reflective, Artistic)
- **Responsibilities**: Overall game concept, mechanics design, story integration, ensuring alignment with sensitive content approach, overseeing collaboration among team members.
2. **Role**: Lead 3D Modeler - LENA (Lively, Expressive, Nurturing, Artistic)
- **Responsibilities**: Design and creation of 3D models for characters, environments, and assets, ensuring adherence to the artistic and respectful approach to adult themes.
3. **Role**: Lead Writer - WREN (Wise, Resourceful, Empathetic, Nurturing)
- **Responsibilities**: Developing character backgrounds, dialogues, and narratives that explore adult themes with depth and emotional resonance, while maintaining artistic integrity.
4. **Role**: Lead Programmer - PEARL (Precise, Enthusiastic, Analytical, Resilient, Leader)
- **Responsibilities**: Implementing gameplay mechanics, interactions, and technical features, ensuring a smooth and immersive gaming experience.
5. **Role**: Lead Sound Designer - SAGE (Sensory, Artistic, Genuine, Enthusiastic)
- **Responsibilities**: Crafting an immersive audio experience through sound effects and music that enhance the atmosphere and emotions of the game.
6. **Role**: Lead Level Designer - LILA (Lively, Imaginative, Logical, Adventurous)
- **Responsibilities**: Creating intricate and engaging environments that encourage exploration and reflect the themes of the game, while maintaining gameplay flow.
7. **Role**: QA Lead - QUINN (Quality-focused, Understanding, Innovative, Nurturing, Nimble)
- **Responsibilities**: Thoroughly testing the game for bugs, glitches, and inconsistencies, providing feedback to the team for refinement.
8. **Role**: Project Manager - PAIGE (Proactive, Assertive, Insightful, Guiding, Efficient)
- **Responsibilities**: Coordinating team efforts, setting milestones and deadlines, facilitating communication, and ensuring the project stays on track.
9. **Role**: Community Manager - CAMILLE (Communicative, Approachable, Motivated, Inclusive, Listener, Leader, Enthusiastic)
- **Responsibilities**: Engaging with players, fostering a positive community, and gathering feedback to further improve the gaming experience.
10. **Role**: Sensitivity Consultant - SELINA (Supportive, Expert, Listener, Inclusive, Nurturing, Advocate)
- **Responsibilities**: Providing expert guidance on handling sensitive content, ensuring accuracy and respect in the portrayal of adult themes.
With these acronym names, our team embodies the qualities that will contribute to the success of "Labyrinth of Love." Let's move forward with passion and creativity to create a game that reflects these wonderful traits! 🎮🌟
So heres the basic concept you play as a demon think Viper GTS. You are summoned to he human realm, but you don't want to go back.
I have decided on two major mechanics. The firs is the magic circle. The circle will be a portal between the mortal and demon realms. I am expanding on Sean Howard's - Demon World mechanic for this, so in his example if we think of the magic circle as a base and it's radius is proportional to it's power. Now i thought it sounded unfair that people can go whenever thay wanted... unless by stepping outside the barrier it just puts them in the demon realm and to get back the just need to walk back to the circle. In this way it's like a window not a door.
The second is a dating simulation... well I'm thinking more like Harvest Moon BTN. Mixed with a character creator. Instead of trying to find out if someone likes apples your trying to find there sexual desires. You will be able to change your appearance, and gender in order to align with there fanticy to seduce them. Once seduced you can feed off there life force to increase your power, or suck them dry and take there soul to expand your magic circle.
What's up y'all
I started looking into "Succubus" demons found out some cool stuff and wanted to make a game about it. Considering the nature of the creature I figured this would be the place to enter to JAM out, get some support/inspiration and maybe actually complete the project.
Cool Stuff:
- They are considered in-between demons and devils, but ultimately they are demons.
- There is no difference between an Incubus and a Succubus, they can change there gender at will.
- Since they are demons they don't have to abide by any deals they make.
- It only takes a single kiss or sexual encounter for them to consume your soul.
- If you survive the removal of your soul you become a vampire, but an original vampire not sired.
- They are self serving they do what they think will get them what they want.
This is just me saying whats up... I'll put out some more information about the core-mechanics/features of the game a little later.
References:
Wikipedia Succubus | Forgotten Realms Succubus | Monster Manual
You can check out the details in my Dev Logs. But I put some updates here too when I am proud of my progress.