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A member registered Jul 06, 2020 · View creator page →

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Hey LeVideogameUser! Sorry to hear it bugged when you were trying to play it I was a bit frantic in the last few hours trying to upload it and didn’t have time to catch all the bugs :( I know others were confused so I’ll let you know that you can enter the houses and maybe the reflection was in there if you didn’t realize that? If not I’m not quite sure about that bug lol. Glad you found it to be promising even if it is a bit rough around the edges!

Really fun and surprisingly polished game for such a short time period! I  really loved the art style and the simple but very effective animations. It took me 2 tries to beat the mirror boxer, and it was fun to learn his attack patterns and when to duck and when to block. You can basically always interrupt him if you punch whenever he punches besides the big attack, so I think adding a counter to that strategy would add to the depth. Great work on the game, I had a blast :)

Fun puzzle platformer! I really like the momentum mechanic and the reflection theme was used in an interesting way being able to pass through spikes that aren't the same color as the side you are on. As other people in the comments said I think the difficult spiked pretty harshly rather early on but that's to be expected in a jam where playtesting isn't exactly the easiest to do since it can be time consuming. Despite the difficulty I still enjoyed playing through this game and appreciated the unique momentum based platforming. I liked the music as well. Good work!

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Really fun game that has a surprising amount of depth for a jam game. I ended up making my deck into a build focused around burn damage and it was really satisfying to get to build my initial idea into an actual deck that felt very powerful the more upgrades I purchased. My only complaint is to me it felt unintuitive which direction the bullets would reflect and took me a while to get it down since it wasn't super obvious to me through the art design of the mirrors. However once I figured it out I had a blast with this game! Great submission and a really fun deck-builder made in such a short time window. I'm a sucker for deck-builders I love them :)

I enjoyed this cookie clicker meets aimlabs game! It was satisfying to upgrade your strength and destroy the larger viruses more quickly. An idea I had while playing the game would be to add a tower defense mechanic where you can buy and place various upgrades on the map that can help you destroy the viruses, but the viruses can also harm and destroy the upgrades by contact. Satisfying game and if you continue the project as you mentioned I hope it goes well for you :)

Really cool idea for a puzzle game mechanic. I got stuck a few times and had to restart. One suggestion would be to implement a restart level mechanic that reloads the scene the level is on to avoid having to start from the first level again. Cool puzzle design and great work for your first game with Unity!

Challenging platformer that used the theme well. I felt like the spike hitboxes were a little mean and the two characters had slightly different jumps leading to weird disconnect sometimes. Other than that it was an enjoyable game I had a tough time with level 4 but finally beat it! Great UI design as well.

Silly game! The sound effects made me laugh.

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Unique puzzle game that fits the theme well! I wish the camera showed the entire stage or at least the entire vertical portion because sometimes when you reflect you don't know where you are going to end up. That's just a nitpick though and I enjoyed playing through the game.  Good visuals and I liked the relaxing music and silly sound effects and animation that plays when you land on your head. You used the reflection mechanic in interesting ways!

I really had a nice experience playing this. I appreciate the hand crafted narrative of reflecting back on the old man's memories. It was a pleasant surprise transitioning from the old man walking through the house to playing through his memories as a young and powerful knight. However, I do wish the movement was a little more crisp and you didn't slide around so much. Overall a really unique and enjoyable take on the theme and I had a good time playing through it, and I wish there were more memories to play through!

Awesome job with the visual design and environment. The game world feels really good to be in, and the puzzles were enjoyable and relaxing to solve. I enjoyed the main mechanic and can see how it could be used for some really interesting puzzle design. Great work!

You did a good job creating a creepy atmosphere with visuals and sounds. I was a bit lost and couldn't figure out exactly where I needed to go but I still enjoyed exploring the area you put together. Although I wish I could make it full screen so it would be more immersive.

Hey, no worries that you didn't accomplish everything you set out to do. You submitted a game for the jam and I think that alone is a hell of an accomplishment! I quite enjoyed the cookie clicker upgrade aspect to the game where you get more powerful as you play. Great job for your first game jam, I took time out of my day to play it and I think it was time well spent.

I love puzzle games and enjoyed playing through a reflection themed puzzle game! The opening dialogue was funny I appreciated it, and I love the art style.

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Overall a very enjoyable and well thought out but simple puzzle game. Some of the levels were quite challenging and the mechanics were well used throughout the puzzles.
YIPPPEEEEEE!!

Your game has a really enjoyable atmosphere and art style. The puddle reflection visual is worth downloading the game for instead of playing it in browser. I enjoyed exploring the world you created, and platforming across objects felt natural and intuitive the majority of the time.

This was a really creative entry, and I had a lot of fun with it especially because recently I just started up playing chess again with some of my friends! My favorite moment was the level where the pawn was all alone and he had to make it to the end of the line and become the queen, which implements a really cool mechanic in chess. You found a way to include all the aspects of chess while also creating a game that felt more like a puzzle game than it did like chess. A ton of polish too, you even included an undo button which is something our game needs but we ran out of time before implementing it. Really great entry I had a great time beating the levels!

Thanks so much for playing! The puzzle that you couldn’t solve actually opens up a lot more of the overworld there are a total of 10 overworld puzzles I believe. Also yes we were definitely going for a feel similar to baba is you when making the game. About the undo button we wanted to add it but ran out of time at the end after adding the reset button, but I agree that it definitely should be a feature in the game. Thanks for the feedback!

I really like the concept of three unique challenges to conquer, but I wish that after completing one I could skip it in future attempts if I die. The first boss was a fun challenge, but after a little while it became tedious. That being said, sending his blades back into his face from being stuck in walls was very satisfying. I could not get past the second boss as I couldn't seem to find a potion to make the boss vulnerable. All said and done, this was a fun experience and certainly impressive. I would really enjoy playing through more levels based on reflecting projectiles back towards enemies. Great job!

I liked the concept it was interesting to drag one of the players around and use him as a weapon. I did feel like there was a lack of water in the map so a lot of the times when I set him on fire to attack enemies there would simply be no way to get him to water in time after fighting the enemies. I did really like the creativity with thew art assets though, those blue trees made using a mashup[ of several sprites were really cool and some of the other mashups were fun to see as well. I'm not sure if you know or not but from where you start in you can't read the left edge of the text but it didn't take very long to figure out you move with arrow keys so that wasn't really a big issue. Overall it was a fun concept and I enjoyed playing around with the character who could catch on fire, but it definitely needs some work. Nice submission though I did enjoy it!

This comment really made my day I'm so glad you loved our game so much. It feels so great to actually make a game that we know people enjoyed. Thanks a bunch for trying to get others in the discord to play too that means a lot! We were thinking of working on the game more after the jam to make a full version since so many people have said they enjoyed it and would be interested in a larger game. If we do work a lot more on it we would add some sort of story as well as more worlds, or maybe the signs could lead to sub worlds filled with more levels. Baba is you was definitely a big inspiration when making this game. As for how we did this all in 48 hours... the overworld was basically just a glorified level select so it wasn't terribly difficult. I worked on all of the programming, my one friend did most of the level design and made the overworld look good, and my other friend composed the music, so with 3 people on individual tasks the work was split up enough son we could finish in time. The mechanics are fairly simple so coding it was pretty straightforward and didn't result in too many major bugs. The part of the game that took up the most time was the level design...the levels I designed were some of the harder ones lol I'll have to work on designing easier levels in the future lol Thanks for all the support, and if we do make a full version I'll be sure to tell you so you can check it out!

That's great! I'm glad someone commented on how they found and played all the levels including all the secret ones! The level you got stuck on I made waaaay too hard but by the time I realized I just decided to keep it but make it optional, as it was originally intended to unlock one of the barriers for progression. Just so you know in the secret level to the right of the graveyard all of those blocks were meant to be hidden since they were just used for colliders... but I forgot to turn them off so now that level looks eh but is still perfectly playable. So glad you enjoyed our game thanks for playing all the levels!

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Yeah that level was definitely one of the harder if not the hardest level in the game. Thanks for the feedback btw, most of the issues people have been bringing up we already wanted to fix but just didn't have the time... but I can see how the UI being transparent would make the game look less polished. We will definitely take your suggestion into account if we decide to do anything else with the game. Thanks for playing thought I'm glad you enjoyed it!

This is a really great game> I loved the tutorial and didn't feel lost for a minute after going through it since it was so intuitive. Some really great level/ puzzle designs in here too I had a lot of fun going through and figuring out the order to switch colors and push boxes around to proceed. And the color wheel UI in the bottom right helped a lot too at first as I would have probably kept wondering what color came next  lol. The only things that left a little to be desired were the camera (as I know everyone is already saying so I don't wanna be a broken record just pointing it out), and a small nitpick but the music stops after the track is done and leaves you in silence for a few seconds... maybe you could implement some sort of fade in fade out between tracks. Btw really great music too I enjoyed that. Nice submission! Would appreciate if you could check out our puzzle game we made for the jam if you have time... any feedback is greatly appreciated!

I had a lot of fun with this game! The gameplay is super simple but what kept me engaged was seeing my character grow and become more powerful. I loved the first time when I realized that as I grew I could break more objects with my spin attack... which led to more exploration since I could break down trees and rocks. This allowed me to take fights from different angles so as to not have my health instantly deleted by 500 arrows coming into me at once lmao. I see people in the comments saying that the game could use more SFX, and idk if it's just the website acting up but I wasn't getting any sound, so I'd obviously say some sound if there isn't any would be a nice touch. Even without getting any sound though I felt engaged through the whole game. The only tedious thing was moving at a constant speed the whole time. Maybe you could add other upgrades with a shop system or as you grow your move speed also increases. Just a thought. Nice work on this game!

I absolutely loved the voice acting it really made the overall experience a lot better. The gameplay was fun too but I couldn't quite figure out how to enter the maw, but I got all of the weak spots. I felt sometimes like it was hard to figure out exactly where I was on the monster because of how he moves while you are also trying to grapple up him... but I eventually figured out a semi consistent way to climb up the monster. Overall great feel and atmosphere with voice acting and tense music, and I think the gameplay could be really fun too with some tweaking. Nice work!

Thanks a lot! We were considering adding a grid toggle in the pause menu, but never ended up getting to it. 'Baba is you' was definitely an inspiration for our aesthetic.

Those ladders were supposed to be bridges lol so the guys could get across. That was definitely one of the harder puzzles in the game so it’s optional. I made it too difficult and by the time I realized it was accessible from early on I just decided to keep it and make it optional so if anyone get stuck they could just go to some of the other puzzles. Thanks for the feedback... we were definitely thinking about doing some tweaking and adding elements to the game so we’ll probably add a story of some kind. Also yeah knew about the sprite glitch bug kinda early on but it wasn’t game breaking so at first it wasn’t on the top of my to do list then I kinda just forgot about it lol. Thanks for playing!

huh... I swear I heard something. I did have music on in the background though so maybe it could have just been me hearing things   xD

I purchased the first level of every upgrade so no sorry I didn't get that far. I'll try and come back and play for a bit more tomorrow and let you know if I encounter the glitch. Have a nice day too!

I had a lot of fun playing this game! Some of the physics were a bit weird but it also made for some very funny interactions. You could get above a gem or skull and use the magnetism to basically fly upward as the artifact pushed you up from below haha. This game felt very polished (other than no music... but it's a game jam so can't blame you), and I loved the use of lighting. It really made the look of your game feel unique even though everyone used the same tileset. Not sure if I got all the endings or not but I had a fun time playing through. Great work on this submission it was loads of fun!

At the beginning of playing I was like oh this is easy I got this... then the difficulty spiked lol. It might have been a bit too quick of a spike but it was fun and I enjoyed the challenge as who wants to sit there and play if the game is too easy the whole time. I played for a bit and managed to get a few power-ups, but I feel like you could have made them a bit cheaper but that aside the game was pretty fun to play I enjoyed it quite a bit. The different enemies were engaging and I had fun the whole time I was playing it. Nice work on this submission! If you have the time and wanna check out the puzzle game we made for the jam any feedback would be greatly appreciated!

Love that I found a game from unreal in here it's nice to see so many different engines being used for variety. Great use of the unreal graphics and lighting/shaders. I need to learn myself how to make use of lighting when creating games. The feel you created with this art kit is unreal (see what I did there), and it was very engaging and fun to play. My favorite part was definitely just the feel you created for this game. Really polished game for the time frame. Great work... loved this submission!

This is a fun little concept, and it was fun figuring out all of the interactions with the different materials. The game looks great too! Nice submission! Would appreciate if you could check out the puzzle game we made if you have the time too. Any feedback is super helpful!

Thanks for taking the time to play our game! Glad you enjoyed it. The overworld as a level select was really fun to make, and the levels were designed around the environments they were near in the overworld. We're definitely considering continuing to work and make more levels since we had a ton of fun with it. Thanks so much for playing!

Yeah definitely would be better to make the music continue. We added the music into the game last second and barely submitted with time to spare lol. Thanks for taking the time to play our game!

Oh wait I just saw in the comments and description that the level name is a clue to the worlds... lmao. That's pretty clever I'm gonna have to revisit some of the levels.

Really great concept for a puzzle game! I enjoyed moving the world around and looking at the puzzle from different angles. The 3D world adds so many new puzzle elements. Not gonna lie though some of the levels were pretty tough... maybe there could be hints as to what letters are in the world, like you could give the starting letter, or how many letters are in each word. Great work on this submission! Would appreciate if you could also check out our game, which is also a puzzle game. Any feedback is greatly appreciated!

This was a really interesting puzzle game, and I also really liked the spreading sound effect. Your character being a part of the puzzle adds a whole new element and could make for some really interesting level design. Nice submission! We also submitted a puzzle game for the jam if you wanna check it out that would be great! Any feedback helps.

I had a lot of fun playing this. The polish in the menus and overall experience was really great. Only thing is the sprites became blurry for me during any zoom-ins (although, i'm not sure if this is just a problem on my end).