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Dungeon of Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I would have like to have seen 2-3 different potions and a few more different enemies to make it less repetetive.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is about destroying evil shadow monsters with your potion. Try and make it to the end of the game to defeat the evil shadow lord who has corrupted the world in shadow.
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Comments
Cool one, thanks for sharing.
Fun game, liked the visuals & mostly the lighting.
Even got a level selection, damn. :)
This is now my favourite game.
Good job making my favourite game.
Thank you.
Overall, I thought this was a great entry! I think the game could have benefited by having some sort of aiming attached to the potion throwing, or at the very least directionally controlled by the mouse. It felt pretty bad in some spots having to run one direction, quickly turn back and then throw the potion. The boss fight was fun, but a bit difficult. I think this was mostly due to the fact that the hitbox is a little misleading, so my first 5 attempts or so I wasn't aware I could make the jump over his head and thought I was missing a mechanic. Then, you add the somewhat clunky throwing mechanic and it felt pretty hard. Those issues aside, I thought the art, sound and level design were very polished and felt great! Fantastic job getting this done in 2 short weeks :)
Had a great time! Thanks for the game!
very spooky game, i liked the music and the boss fight
Very fun, looks polished. Like the art style.
Really enjoyed this one. I think these kinds of games benefit a lot from a speedrun mode with a timer that displays total time at the end of the game. If I knew the developer had set a 3min time for example I’d be tempted to do another few runs to try and get my playtime down.
Boss fight felt a little bit out of place but was good enough.
I agree a speedrun timer at the end would be great!
really fun game, I think could benefit from lives but other than that I had fun playing it! :)
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Cross Origin Isolation - Check web server configuration (send correct headers)
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fun and looks great :D