Thank you!
The block placement is handled by the server, so if you put a block in a cell and another player at the same time does the same thing in the same cell, the server will handle the block placement request that come first, when the second request is analyzed the grid will already have the space occupied by the first player so the server will send to the client a message to advise that that cell is occupied, and you will not be able to place the block.
Pixel Tentacles
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Great Work, graphics-wise looks simple and well put together, even if the map is small at the begging I wandered around a little bit and got lost, only later I was able to mentally marked the map.
Better landmarks will surely solve the problem for newcomers.
After all, I really enjoyed the game once I got handy with the lasso mechanic.
Thank you for your comment.
The game was designed to be played with a good amount of players, sadly we did not achieve that amount, and the game could results a bit boring to be played. the timer was added for multiple reasons: one of those was to encourage the players to come together to build and explore the map. sometimes we achieve that and sometimes not. all of that depends on the type of player that played the game.
Surely at the end of this. we will write a small paper of this silly experiment describing what we observed.