Great job! I love the presentation here and the idea of wrangling up animals and bandits with your lasso. It can be a bit tough to catch the boars but I like mixing in shooting your gun with using the lasso. Overall nice job!
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Mr. Lasso's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #961 | 3.591 | 3.591 |
Overall | #1052 | 3.419 | 3.419 |
Fun | #1175 | 3.227 | 3.227 |
Presentation | #1217 | 3.439 | 3.439 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You lasso enemies/animals and are joined to them so you can drag them to collect their bounty.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like the western theme, and the lassoing is cool in principle. I played the game to completion and there were a couple of things that bothered me, but overall it was a pretty decent experience.
The good:
- Art style, color palette, etc. were pleasant
- The lasso mechanic, when it worked, was pretty satisfying
- I liked the open world design of the game, very RDR2 of you
The bad:
- I pressed R to reload the revolver maybe five times before learning to avoid that reflex – a different keybind (escape?) might be better for me
- Lasso hit detection was super demanding, you had to hit the things exactly center mass or it wouldn’t register. Quite often the lasso would seemingly pass right through objects or animals.
- If you lasso an object, there’s seemingly no way to detach it and the only way I found was to respawn. If there’s some keybind listed for detaching the lasso I didn’t find it.
- At first I didn’t realize there was a boss and I thought I had to collect an infinite amount of the regular bandits – I thought the Diggle picture on the board refered to the bandits. This one might be on me though since the bandits are a different color.
- Diggle had a tendency to run away from the traps and escape into the rest of the level which was a little bit annoying because the only way to capture him is with the traps as far as I know
- Some music to further improve the atmosphere would be nice
Overall it’s a reasonably well polished experience and most of my problems with it are fairly minor. I think you guys did a pretty good job, congrats!
[EDIT: in retrospect I should have split this up to “the good”, “the bad” and “the ugly” to fit the western theme, but that might have come across as a bit harsh]
I love the game!! The mechanics are cool, the sound effects are cool, but I just don't get it. You just need to shoot the sheep or do you have to do something else? :)
Banger game. After I got used to the way the lasso worked it was quite some fun. Catching stuff felt good and consistent. The final boss was very cool and showed some of the potential of the game. This could become a really good post-jam game with some more mechanics and stuff.
This was really cool! I love the progression here - it felt really natural. Figuring out how to lasso unwilling targets took a little trial and error, but it was fun to figure out. The art was great, too. I think my only criticism is that the first mission felt a little repetitive because of all the backtracking, but it got much more interesting when the targets started fighting back a bit. Great work!
The game is relatively simple and fun to play. The lasso mechanic is really fun to toy around and to drag sheep around a cactus indefinitely. I do wish the lasso was used a bit more, for example grabbing a case of TNT and throwing it at my enemies. Or to grab a bear trap and trow it to stun my enemies. That way there would be no need for a gun. Perhaps you can lasso the bullets out of mid air and throw it back.
The map is relatively big and open, but far too easy to get lost in and it often its hard for me to find the way back.
The particle effects are very much on point.
I do wish for the character to flip to the side you are aiming/walking at. Since now the character is always back walking to the left.
I've seen a few games like this, but I really appreciate that your lasso timing is much more forgiving. That's huge for a game jam. I was actually able to play this! The core gameplay is very straight forward and you executed your goal very well.
The core loop for me was a little underwhelming though. Find a thing, grab it, bring it back. I think the pacing might have benefitted more from only doing one of each type of target, since subsequent boards just feel repetitive.
The game looks really nice, too. Well done on making this in 48 hours!
Hey! Sorry I didn't get to stream your game the other night.
I enjoyed the mechanics and the cute art/sounds. The lasso is a little tough to get right, as you need to be dead-on to snag something, but once you get the hang of things it's pretty fun!
That was a lot of fun! Challenging lassoing but very rewarding once you drag your haul back to town, and the wrapping around obstacles is super slick!
Great Work, graphics-wise looks simple and well put together, even if the map is small at the begging I wandered around a little bit and got lost, only later I was able to mentally marked the map.
Better landmarks will surely solve the problem for newcomers.
After all, I really enjoyed the game once I got handy with the lasso mechanic.
well howdy. took me too long to figure out that i can lasso traps lol was a lot of fun. loving the art
I saw this game on Vimlark's stream and had to check it for myself. He certainly made it look more difficult than it actually was, I got the boss on a fourth try I think. The lasso feels a bit strange, but I think it's actually because it's hard to tell the aimed angle just from the rotation of the big circle around the player. Some kind of a more directional visual cue would help that. Other than that I really liked the game, the difficulty is scaled fine with the sheep>boars>bandit boss. Some kind of a stylized map in the village showing the world layout would also spare the player some random wandering in the beginning.
Thanks so much for the comment! We definitely don't communicate enough information to the player because we were short on time, but this was the only time we got a little frustrated watching someone's playthrough. The lasso hitbox and stun durations can be unforgiving at times though so I understand some of his difficulties with it xD
We talked about visual indicators for the lasso, but I actually snap the lasso target position if the angle is within 60 degrees of where you're aiming to make it a lot easier so an indicator of where its going to land might look weird, not to mention its spinning. My other idea was just to change the cursor color when the timing is right. Open to suggestions if you had an idea in mind for the indicator! We had the idea that the lasso would also hit anything along its path to make it easier and Vimlark actually suggested this too, but we didn't have time for the change. Other people have suggested a minimap, but I think I like your idea of having a map in the village a lot more!
Thanks for playing and all the feedback! Good job capturing that dastardly Diggle too!
Great work. The lasso was a bit finicky for me but I really like the overall concept!
This was a cool game! Would have loved for the lasso to go towards the cursor, lots of small touches that I really liked
Really neat interpretation of the theme! The final boss is also great, my only complaint is that it takes a long time to get back to the town, but I really like that the lasso doesn't shoot towards the cursor, and must be timed right by yourself. Overall, a really great game!
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