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PCDev

21
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A member registered Mar 07, 2020 · View creator page →

Creator of

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Nice game! I liked the cartoony, stick-figures aesthetic to it. I also like the story context as well, it definitely makes the play experience feel different and substantial, as was trying my best to make sure the hog dog stand did well. There was a few bugs encountered but nothing game-breaking, its mainly visual glitches which didn’t deter from the gameplay.

Nice work!

Fun game! I like how for the theme of last stand, you took the wave defense aspect of it but turned into a puzzle game instead. It’s ingenious! The game loop felt satisfying and fun to go through. I like the pacing of progression with more cubes being added in, as it tends to happen, right when getting used to how the current set of cubes moves and turns around the grid.

Playing this admittedly gave me some bit of nostalgia for this one block puzzle game I used to play a ton. I remember how fun it was to go through that and this pretty much hit those same spots for me.

Great game and well done!

Thank you! I am happy to hear you love the style of the game! I definitely wanted to do something a bit different with Unreal to see if I can get somewhat of a stylistic look rather than something photoreal. Happy to say, it is possible and never been all the more happier to see a warm reception to it!

Also, can never go wrong ragdolls. Source Engine Ragdoll physics make me happy every time and I wanted to do something a bit similar even if its a bit more janky.

Thank you for playing my game, I appreciate it a ton!

Thank you! I’m happy to hear the game was fun and that you had some funny moments!

In regards to the enemy AI, what is actually happening is the following: If the enemy sees player within its line of vision wait for 2 seconds then find random position. Once reached (or failed) to reach position, rotate enemy to face the player’s last known location and wait for 2 seconds before firing. Repeat process if alive.

The reason why I did this is because instead of using projectiles, I was using raycasting or line-tracing as it is known in Unreal Engine. It is not uncommon for games to use line-tracing for enemies but it can be hit or miss depending on how it is implemented. So instead of having the enemy aim at the player’s direct location, instead it would get the last known location and aim and fire that way, that way it can give the player enough time to dodge, since the player only method of attack was melee. I was thinking about adding abilities but there was not enough time and would quickly over scope the project, so I decided to keep it simple. It may not be the most elegant solution, but it did worked, even if there was some bugs. I erred more on the side of being a bit easy on the balance side, especially because the enemies would become much more of a threat if there was a large group of them.

Anywho, the 2 second delay time before firing is more than likely the reason why being able to wiggle with A and D led to the enemy to miss consistently. I could adjust to be shorter but would need to find the ideal wait time cause too short would make the later waves, hell to get through.

For next time around, I do want to try and use Unreal’s behavior tree system as it seems to allow more fine-tune AI control along with being a bit more performant.

I will say it is funny to have an image of making the player character wiggle with A and D and the enemy just missing every time.

Thank you for playing my game again, I appreicate a ton and happy to hear you enjoy it!

Thank you! I’m glad the art-style worked well, I wanted to do something a bit different with Unreal Engine graphical power by making something that was a mix of photoreal with some cell-shading involved. The cell-shading process was difficult but glad to have gone through it as it worked well to highlight the character, enemies, and crates amidst the dark environment.

Also very happy to hear that everything put together was well! This was my second time making a game with Unreal Engine for a Game Jam and my first time using UE5 (last project used UE4). I wanted to take advantage the feature-set that Unreal gave along with doing something different like melee combat rather than ranged. I am pretty happy with how it turned out, along with the lessons learned!

Thank you again for playing my game, I appreciate it!

Nailed down the vampire survivors foundation! I do wish there was upgrades but honestly, still good work for the jam. I like the sprite work you used, and the mechanics work well. Nice and simple gameplay loop. Nicely done!

Hey!

Here is my game, Mutant Last Stand, made with UE5! https://itch.io/jam/gamedevtv-jam-2024/rate/2750749

This game is awesome! I love the details with the sound when you do a chain together, it hits so well when able to get multiple chain and seeing the score get high! I like the aesthetics a ton. Has a cartoony, fun feel to it (which is funny considering the topic at hand). I had a great time with this one, great stuff!

Absolutely addicting gameplay, a simple yet eye-catching look and a bopping track! A stunning game, amazing work!

Thank you so much for playing my game! It makes me happy to hear you loved the black and white vibe! I decided to get shaders in UE5 a try and so did a mix of using cell-shading/toon-shading and black/white to make the game have a bit of an identity even when using free, pre-made assets!

I did thought about making the shadows a bit darker but I felt it would be too inaccessible, so I erred more on the side of caution to at least ensure the game was fun and playable even if it was more on the easier end (same with the difficulty ramp though time did played a bit of an issue in regards to balance since I did started a bit late).

The RMB attack definitely needed more work. I was thinking about taking it out but I figured to keep it since I spent some time working on it, more than I like to admit. It was my first time going for melee combat so it was definitely an experiment but this jam did provide a good experience to take into next time (along with making sure to get a build a bit of ahead time and making it faster, cause Unreal packaging was brutal).

Thank you for playing for my game and thank you for leaving your thoughts on it, I appreciate it a ton!

Super fun game! Aesthetics were clean, music choice felt fitting for the type of game it was. Mechanics was fun and worked well together. A nice take on the last stand theme!

Sure!

Here is my game as well: https://itch.io/jam/gamedevtv-jam-2024/rate/2750749

I hope you enjoy it! First game made with UE5 and second game done using Unreal Engine as a whole (at least released on Itch).

Fun web game! It has a simple loop but it is surprisingly an effective one! Shrinking down to move between the slight open spaces is tense and the music chosen is a bop. If there is one thing I feel the game would benefit from is having indicators for when the ship is about to spawn on which side of the screen so that the player could avoid them in time.

Fun time! Keep up the good work!

Fun game! It was definitely a challenge (the final boss certainly lives up to final boss status) but not to the point that it didn't felt like it couldn't be done. I played with keyboard controls and my only gripes is that the keyboard control feels a little weird at least for me. It didn't take long for me to get used to it though, so it could just be me having to get used to the keyboard controls. Otherwise, real fun web game, I am interested in the world of Hexblade and I hope there will be more games within its universe! :D

Pretty fun game

Pretty cool game. The art is great and the gameplay concept is pretty cool as well! The only issue with the game is that if you pick up an enemy or tower, it will mess with the controls sometimes. But besides that bug, overall its pretty good!

Thanks for feedback! I am planning to do an improved version in the future so stay tuned!

Thank you for the feedback!

Understood! Thank you for the reply! :)

Hello! I was just wondering, are we allowed to use the UE4 blueprint system for the Game Jam project?