Play Scale Tale
A Scale Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1817 | 3.484 | 3.615 |
Overall | #2970 | 3.039 | 3.154 |
Style | #3091 | 3.039 | 3.154 |
Enjoyment | #3862 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character must scale up and down to make it through the levels
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Movement kinda clunky, the opposite to our game (floaty) xD
Veeery cool and fun idea
Game is a bit inconvenient, but idea is very cool. Good job!
Very fun! I wish it were longer tho.
Thank you! I'm glad that you had enough fun that you wish there were more!
The moveemt felt a bit clunky but besides that the game is really great and charming! I like that both being big and small has upsides and downsides.
While the movement often felt like it was fighting against me, with more levels I would definitely get used to it and it would provide a unique challenge. Some nice interplay between mechanics and tons of charm!
I really like the music, and how it changes according to the dragon's size. I just hope that we could've had a restart button (or maybe there was, but I didn't find it) because I got stuck when eating something and my legs clipped through a wood board.
Thank you! I like game music the best when it ties into and underscores the mechanics. We definitely have some bugs to iron out- for now if you get stuck you can usually escape by breathing fire until you scale down all the way.
All Scales (5 total) Speedrun time to beat: 1:52.1
Controlling the dragon was difficult when it reached its full size. But I still had a good time beating the game and collecting all of the scales.
Thank you! Congrats for getting all 5! Full size dragon is definitely a big boy- he should probably lay off the roast bats if he wants those wings to get him anywhere.
Cool mechanics and concept. I recommend lowering default sfx and music settings (5 for sfx and 10 for music was optimal in my case).
Cute concept! I liked seeing the different dragon sprites, I just wished I was able to turn him around!
Thank you! We thought turning the dragon around would be trivial so we didn't bother implementing until pretty late in the jam, only to realize we had backed ourselves into a corner with how we had designed it. Big lesson learned there!
loved the graphics and the character movement! nice job on the game
Thank you! I was always excited to see when Dan, our pixel artist, pushed a new sprite.
The Sprites look really nice, great work there. In terms of Level Design the Goal of the Player isn't immediatly apparent. A kind of tutorial for the movement would improve the game as well. Also, i would recommend having the audio options at 50% when you first boot up the game.
Thank you for the feedback! We took some time to add some tutorial and hint info to our page. Big lesson learned for me, too, to test the sound balance on a few more devices before posting.