Yeah I thought the same thing as I was submitting lol.. if I could add one more thing before I submitted the reset button would have been it. Thanks for the comment!
plurpleheart
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Cool atmosphere/vibes to this one! I think it helped a lot with setting the narrative up. The dialogue/text effects were pretty cool too.
Some constructive feedback:
If you rub against objects, you can make lines appear in the environment between tiles. Look into pixel perfect camera in unity to solve this, could also maybe be your collisions somehow but not sure.
I had to backtrack a lot when I found out I didn't have 20 warmth (missed the one behind the house and didn't know you could take it from the campfire). Maybe throw a few extra in or another campfire? You did a good job by placing them near the path though.
The overall art style is nice, but I think some of the assets clash a little. For example the characters are almost as tall as the trees that seem like they're supposed to be pretty well sized; the scale seems off. LOD/shading choices seem to be inconsistent a little bit as well, for example some snow-piles/rocks are shaded and some aren't and the trees seem a lot more detailed than anything else.
Whoah, cool atmosphere you built with this one. Overall the combat mechanics are pretty fun! I ended up making it to around 3000 score. I like it.
If I had to add one criticism, it would be that the player is somewhat difficult to see because he's the same color and value as the background, as well as being able to get very close to the edges of the camera.
I only died once I think (on the first block you can run into), so it took me around the same amount of time that the song / auto-scroller takes to play. Maybe a minute or a minute and a half total?
I think it's okay for the game to be somewhat short since you only had 72 hours to make it. Personally, I think short, polished games are nice in jams because I plan on playing and rating maybe 20-30 submissions, and it's better to play that type of game rather than a game with a lot of frustrations or misunderstandings but ends up taking longer because of it.
In the end, if you still feel like it's a little short, you could consider adding more levels.
EDIT: Although after reading the other comments on how you ended up implementing the note blocks, It feels like making each individual level could end up taking a long time, so I can see why you only had time to make one.
Hi, I would like to submit late.
Here is the link, it's set to public:
https://plurpleheart.itch.io/slime-minigolf
Thank you!
I like the mechanics and think the initial difficulty curve is designed well. I played until I got 10,000 points, after which I decided to quit because I felt like it was not getting any more difficult after a while.
Overall enjoyed it, and I kind of think it's cute how the spider is defending a donut lol.