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A jam submission

Roll Way to the CloudView game page

Roll Your Way Out! Rules are in the description. This is a GMTK Jam project.
Submitted by kfeng3, XXXI_, rqch3n — 7 hours, 31 minutes before the deadline
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Roll Way to the Cloud's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6293.8953.895
Overall#7873.5443.544
Enjoyment#8613.3683.368
Creativity#14003.3683.368

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the way out! Puzzle solving with dice behaviour.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I can go outside the map

Developer

Sorry for that. We were kinda rushed during the uploading process that we turned off some of the airwalls by accident.

Submitted

I like the way you use the stamp mechanic

It makes for a really enjoyable chill game

Great job !

Submitted

Really like this game. The music is nice, especially the helicopter sound. The design of each round of the game is also perfect. It can be seen that you carefully guide players to familiarize themselves with the game and find the fun in it.

Submitted(+1)

I like the graphics, the music is good and the idea for this game is basically good, but it's too difficult for me. And unlike many games of this kind, you can't fall down here, which I find very good!

Developer

Thank you!  We did spent tons of time on the airwall that we don't have time on the tutorial polish.  Once you find the pattern it will be easy to beat :-)

Submitted

Unique stamp mechanic used in a seemingly very popular take on the theme (rolling a cube around a grid). I love the aesthetic and lighting! Fun game :)

Developer(+1)

Thank you! We did come up with other cool ideas for physics-based gameplay but we decided to choose this one simply because it is easy to implement in 48h. (I guess everyone has the same reason)  We wished to make a stereoscopic puzzle instead of a flat puzzle :-(

Submitted(+1)

i couldn't understand how the game worked, but from what i understood from the tutorial it sound quite good! either way, the graphics are great. good job!

Developer

Thanks! It surely took some time to get the pattern.  Manage your movements based on required shapes and your shapes!

Submitted

Really enjoyed the vibe! Graphics were simple but you obviously put a lot of attention into colour, lighting and effects. Plus I love games where cubes roll around. Something really satisfying about it.

Developer

Thank you! We tried to make the cube movements as smooth and pleasure as possible. We used some baby toy cube for reference:-)

Submitted(+1)

I’ve seen this idea a few times already in this jam, but this implementation is probably my favorite. Love the visuals and sound. However, being able to rotate the camera is a must, especially when some of the shapes are hidden by walls.

Developer

yeah, the camera rotation is something we missed. The wall is an accident. We were so rushed and forgot to turn off the airwall on Level4 lol

Submitted(+1)

this game is epic, if i could rotate the camera so i could see above the player it wouldve made it more enjoyable but still a cool experience with pretty visuals

Developer

Thank you! We wish we had more time for the play test! We didn't notice that the camera would block so much information. 

Submitted (2 edits) (+1)

Cool game! It seems like me and you had very similar ideas this jam.

I noticed that the restart button didn't work for some reason in the later levels, but still, I managed to solve all the puzzles. A tutorial would have been nice as well.

Developer(+1)

Yeah, we really rushed in many aspects so, bugs for sure, and the last three levels lack playtesting. I am amazed that you actually beat all six levels! I like yours too

Submitted (2 edits) (+1)

I  like the artstyle and the game feels polished.  I really  like the "stamps" mechanics as well. Good job!

Submitted

Great work! i like the art style used! i was a little confused as to how it works at first. sometimes it could finish on a blank die, sometimes it finished on a circle, but there was no indication on which side of the die it needed to be.

Developer

Thanks so much! It was an intense idea for a 50h jam and levels surely need more polish on guiding and indication.

Submitted(+1)

This game is insanely impressive for 50 hours, the concept is really creative and the game just feels polished and completed

We went for the same concept but with rolling dices and mathematical operations, if you want you can check out our game, I think that we could both learn from one another

I really enjoyed the game, well done!

Developer

thank you!