Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

poqa_tj

22
Posts
2
Topics
4
Followers
A member registered Oct 02, 2017 · View creator page →

Creator of

Recent community posts

This is awesome! Thank you!

Absolutely love the visuals! Amazing!

Absolutely love the visuals! Amazing!

Love the vibe! Great art, fitting music, cool usage of the pictures. The 'drag item to dialog choice' mechanic could use a demo the first time it's used - the missing item looked like a bug at first.

Hey, experienced team looking for an artist, we love your style! Would love to chat if you haven't found a team yet. We're getting our discord set up now.

I beat it! 

Cool take on a diablo-like game. Had some pacing issues in the beginning - I think I was level 4 when I beat the first boss and that took forever, then beating the boss shot me up to 16. The second dungeon was a cakewalk and I finished it first try. Then the third dungeon was very hard, and level scaling made it so I had to grind a bit to power up. I beat it at level 30 by stocking up on potions and tanking the dragon.

All in all a fun grindy game when the balance is right, which for me was definitely dungeon 3.

Did you do the art and music? It looked really good!

I hit a soft lock while using the warp portal. It transported me beneath the ground, I think - I could move around but couldn't interact with anything. I had to quit the game and then the continue button doesn't work (quit button also doesn't work). Is there something I have to do to save?

Figured it out! You have to let the full attack animation play out - attacking again interrupts it. If you interrupt at the right time the trigger stays active so you can spam attacks - I had thought that was the intended way to attack so I was spamming!

I'm playing with a controller and having some trouble with hit detection. I can't seem to consistently hit enemies with my pitchfork.  Any tips?

(1 edit)

Amusing take on how dungeons get reset between attempts.

My favorite part was the puzzle design! Big fan of simple mechanics like this for game jams. The last level's throwing puzzle was a great culmination of the mechanics we'd previously learned.

There were a few buggy parts, mostly clipping/hit detection, but the instant reset button was a good workaround.

Well done!

The discord link doesn't work.

Yeah, the html5 version was way too fast. Felt like a much better game concept once it was slowed down in the .exe. I feel like it could've been even more slow, at the beginning at least.


Great job!

Cool concept! 

https://poqa-tj.itch.io/three-in-one

... and our final! Thanks for hosting this! 

Here's our beta. https://poqa-tj.itch.io/omgj2-beta

Yeah, we'll post an html5 version eventually. Maybe soon!

Our take on the theme was to add one mechanic to an existing genre - in this case, adding 'tap a block to change its color' to match 3.

We're in the final stretch! Try it out here if you want. Using Unity 2017.1. Load the scene "Gameplay".  https://bitbucket.org/TannerJ42/one-game-mechanic-jam-2

Can't wait to start! We're going to limit ourselves to 48 hours from tonight at about 7 Pacific to Sunday at 7. Considering streaming some coding.

Really? That's awesome, thanks! We'll definitely participate. Great idea of a jam, by the way.

Thanks! Shame it's not longer, my group is looking for a weekend jam that goes through Sunday. We may do this one and submit Saturday, then continue through Sunday outside of the jam.

To fix that, you could probably just put the time zone in the post somewhere. Maybe itch.io automatically adjusts times to the user's local time, but there's no indication that it's doing that at a casual glance.

Hey! First itch.io jam and I'm a little confused.

It says 12am on Friday to 12am on Sunday. What time zone?