This is awesome! Thank you!
poqa_tj
Creator of
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I beat it!
Cool take on a diablo-like game. Had some pacing issues in the beginning - I think I was level 4 when I beat the first boss and that took forever, then beating the boss shot me up to 16. The second dungeon was a cakewalk and I finished it first try. Then the third dungeon was very hard, and level scaling made it so I had to grind a bit to power up. I beat it at level 30 by stocking up on potions and tanking the dragon.
All in all a fun grindy game when the balance is right, which for me was definitely dungeon 3.
Did you do the art and music? It looked really good!
Amusing take on how dungeons get reset between attempts.
My favorite part was the puzzle design! Big fan of simple mechanics like this for game jams. The last level's throwing puzzle was a great culmination of the mechanics we'd previously learned.
There were a few buggy parts, mostly clipping/hit detection, but the instant reset button was a good workaround.
Well done!
https://poqa-tj.itch.io/three-in-one
... and our final! Thanks for hosting this!
We're in the final stretch! Try it out here if you want. Using Unity 2017.1. Load the scene "Gameplay". https://bitbucket.org/TannerJ42/one-game-mechanic-jam-2
Thanks! Shame it's not longer, my group is looking for a weekend jam that goes through Sunday. We may do this one and submit Saturday, then continue through Sunday outside of the jam.
To fix that, you could probably just put the time zone in the post somewhere. Maybe itch.io automatically adjusts times to the user's local time, but there's no indication that it's doing that at a casual glance.