Nice art and play on the theme :D Really lovely game.
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!ProcedurallyGenerated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #759 | 3.730 | 3.730 |
Enjoyment | #812 | 3.548 | 3.548 |
Creativity | #816 | 3.833 | 3.833 |
Presentation | #986 | 3.810 | 3.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a dungeon crawler, but you are creating the dungeon, meaning your role has reversed to the dungeon builder/game developer.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This reminds me of the games Guild of Dungeoneering and a little bit of a late game of The Magic Circle
Check them out for some ideas if you are planning to expand the game.
I would really like to see different colors of ghosts and chests so they could be differentiated instantly.
Another thing that really begs to be changed is the start of the game - please start the player only after the first tile is set, the first-time player needs to get familiar with the UI and start at their own pace. I don't think that remembering three tiles is a threat to the game's balance.
Oh, and the camera pan is unpleasant. Please make it auto-snap at the end of the current level
I like that you have a credits screen, this shows that you spent time on polish.
1: Those two games are good reference points! I've heard of The Magic Circle, but never played it, so maybe going through those games will give me some ideas.
2: The game being only two colours was so that I can focus less on art and more on programming (which I'm better at). Now that the jam's over, it would be possible for me to overhaul the art to make it more colourful.
3: Regarding the start of the game, waiting until the player places the first tile is a great idea! I wish I thought of that while working on the game.
4: I was originally trying to go for a more conventional RTS camera, but because I couldn't figure it out in time, which led to the camera currently in game. I think having an option for which camera you want (snapping or full movement) is a good idea, and should be fairly simple to implement.
5: I'm glad you actually took the time to read the credits!
Thank you for the criticism, and thanks for playing!
Credits are the first screen I check if I have a chance to. (in indie games that is)
I'm happy that I thought of making a credits screen in my game and knew that from the beginning.
The funny thing is, I couldn't show it in the menu because RPG Maker isn't friendly in tweaking the title menu. I got the end screen credits though))
Great game, I love your art style and mechanic. Sometimes I don't have a proper shape tile, so I can't keep the road going. This makes me feel a bit tricky. Probably the reroll can have more strategic elements (such as reroll can roll out different types of props, which will change the direction of the tile and the action of the knight?) Anyway, really good job!
Nice game! I like the art and sound effects. The game has a clear goal and easy to learn. Though, I wish there was more variation in gameplay. Anyhow, it was quite fun and the idea was well executed. I think it is good that you have to manage both the number of tiles and the amount of frustration. Good job!
Simple and engaging. I like this concept of "the player is another player's RNG" as a motif for this year's jam. XD Ran into a bug where one of the tiles was stuck and could not be selected until I rerolled
Very cool game! I like the simplistic side of it combined with the very creativ idea. I would only suggest not to give the player tiles which he will die to quickly (or do it maybe so that you have an infinite amount of rerolls, but each one takes a lot of time, so it feels less unfair for the player).
But nevertheless a very solid game!
Currently in the game, every time a new tile gets generated, it will always be able to be placed on the previous tile (unless it would be placed directly on another existing tile), however adding another check to make sure the tile won’t lead into a wall is a good idea. It would probably make the game more fair.
So cool! I loved the old-school art style, it remembers me of old RPG games. I don't know if it is a problem with my browser, but I was able to place tiles outside the frame of the game window. But since I didn't download it I can't say for sure if it is a bug or not.
We developed a similar game, in which you have to create a road but with a different concept and art style.
Amazin job and good luck with the jam!
Very nice!! I can't imagine what it'll be like when the adventurer starts moving extremely fast lol, will probably need to beef up the number of tile choices you have to choose from. The camera controls were difficult to get at first even after reading the tutorials; so failed a couple of times but got the hang of it eventually.
I had the same idea at the beginning of the game jam. Good job for the game!
Cute game, congrats! I didn't get how to move the camera though, even with explanation...
Some solid gameplay, the camera controls took a minute to get.
(thought it was drag and move at first).
Tutorial was super helpful.
Would've liked to see more types of rooms and abilities.
It would be cool to have seen some character stats as well as the happy meter.
Simple idea, but really cool realisation! I really like music, arts and gameplay. Maybe it a bit monotonous, but it still really cool game! Great job, man!
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