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poudo

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A member registered Apr 19, 2020 · View creator page →

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Pretty cool, very nice designs

Thank you!

Awesome music! I thought the random stuff on the road was funny, and distracting which made the game harder. I felt some of them had a weird hitbox, maybe make them a little less unforgiving

Interesting idea, definetely unique. Felt really bad when I chose the wrong option :( pls don't hate me Jake

Thank you, and thanks for the feedback!

Hahah yeah, I even had time to fix it but couldn't understand how, bugs can be brutal sometimes. Thank you for the support! Already played and voted on your game, congrats aswell!

Very cool! Feels good to play, it's pretty, and it has nice music and sound effects. For some reason shooting was really inconsistent, I was trying to play with my mousepad tho so maybe that's why (didn't take that into account while voting hahah)
Good job!

Good job on the effort of actually making an original music tho, specially one that's not just a five second loop or smt!

Great mechanic, as others have said it has a lot of potential! Music and sound effects were very fitting.

Glasses were a cool mechanic, nice job! Music was a bit weird in my opinion, kind of out tune. Nice graphics and controlling the student felt good aswell

Glad you liked it!

Thank you very much! :)

Thank you, glad you found it fun! The theme would be the Devil mechanic, where you need to not trust his advice to get the right orbs and diamonds, not very complex truly hahah

Thanks for the feedback!

Thank you!

Hahah nice twist with the theme. Game was too easy imo and not a lot of variation between levels. Music was cool, and the game had nice sound effects aswell!

Music got me in the mood, liked it! The shooting sound effect might be too loud. Dodging the bullets felt too easy aswell.

Good job!

I'm glad you found it fun! Thank you for playing

Thank you very much!

Cool idea, very different. Couldn't figure out what to do after connecting with teamviewer tho... Didn't hear any sounds either. Placing the e-mail box a bit to the right so you could read it while typing the id in teamviewer would've made things easier. Interesting submission!

Unfortunately I only realised that after seeing the video hahah it makes sense after I watched it, but to me it wasn't intuitive enough... Maybe it was just me tho

Nice visuals, I thought they were simple, pretty and unique. Some cute animations here and there. Music was nice aswell! Some soundeffects would've been cool too. I got immersed in the story, which was nice 

The controls felt a bit weird, sometimes reggie would speed up for no reason, and jumping felt too floaty.

Good job!

I really liked the art! Except for some mixels (when you mix two or more "pixel sizes" in pixel art), I recommend you never doing that (which happens when you scale a sprite, for example), it doesn't look very good. But the colors were nice and it had some cool animations.

Gameplay was simple and basic for a platformer, not innovating much but still I thought it was pretty fun! Didn't notice the health numbers on the top at first tho, and even thought I wasn't being hurt but actually was being helped by enemies since they launch you up. That was, until I died. Maybe making it bigger would solve it

Not sure how it fits the theme aswell, aside for the joke at the end, but good job still!

Fits the theme very well! The feedback overall is pretty good with the "dings" and such, but the chances for each little pixel to give or get hearts from you aren't intuitive. I only figured it out cause I saw your video on youtube, if it weren't for it I wouldn't have known [spoiler i guess] each color had different chances. Maybe making them as faces instead of colored pixels could be more suggestive!

Good submission, keep doin jams!

Nice twist to make uno more interesting to play. Had fun! The time to intimidate was a bit too fast I believe, maybe the reaction time could start easy and get faster as you play, or as you intimidate the other players. Music was really nice. Good job!

Thank you very much!

This is crazy good, art is amazing, controls go well with the mechanics (shift key was a smart thing to implement).  Very nice music as always. Great job!

Nice idea! Liked you can play with two or three people, you don't see that much. Characters could be a bit faster, or maybe spread better through the board. Great visuals.

Had a good laugh with this one. Pretty cool mechanic, but it was a bit hard to see which ones were blue or red. Plus I thought it could be a bit harder, you can just spam the china and after about 1 minute it seemed like I couldn't lose with all the reporters. Cool visuals and sound effects aswell! Good job

This was very unique! Amazing visuals, cool vibe to it. Short and simple but very cool and fun

Very glad you found it to be fun! Thanks for the feedback. Godot has been a life saver since I'm not very familiarized with programming or game coding. It is very noob-friendly I'd say hahah

Thank you! Glad you liked it :)

Thank you for playing! Yeah, unfortunately the exact distance between the two characters isnt very intuitive to visualize at all, so I had to design the levels in an extreme way that would feel obvious when it wouldnt or would touch the opposite side. Couldnt fit that philosphy everywhere tho, and it might feel like a trial and error situation... Definetely something to think about! Thank you very much for the feedback!

Ah not really ur fault I think hahah, but maybe making the tutorial into an actual level would solve it for people like me

Clarifying about the walls, the ones you can see on the surface of the level were really smart! It added nicely to the game, giving a chance to position better at the end of each round for the next walls. The ones I was talking about were the ones wayy underground, its kinda hidden but the player can see a bunch of walls coming up from the space under the platform each round. Honestly I thought it looked cool, but maybe it wasnt intentional

I had a blast with this! The game kept surprising me with different mini games and funny narration, mini games were very simple but fun, specially the knife one. Loved the graphics. Congrats!

Wow this is a very unique entry! I also had the problem with thinking there was only one level in the tutorial and was very confused on what to do for a minute. Aside from that, great sound effects, smashing the walls felt pretty good, really liked the graphics aswell.  The player can see the red walls going up from underground each round, not sure if that was intended
Great job!

The level design in this is really good! You managed to teach that you didn't need all the polls to be connected in order to pass the levels early on, and each mechanic was introduced in an easy setting first, getting harder later. It was nice that you added sound effects aswell. Good entry!

This is very original, cool idea for going along with the connection theme, also always surprising to see story based games. Music was a bit repetitive, but the game definitely has lots of charm. 

Pretty cool! The transition into three "lanes" was a good surprise. Was hoping for a transition into four tho hahah. Liked the music and sounds. Sometimes in the three lanes part I'd have to choose a path before being able to see which one had a connection point, that felt a bit unfair, other than that the gameplay was pretty satisfying!

Aw that's awesome to hear!! Hope you liked the ending :)

Thank you so much for playing!

GLORY TO OUR DEMOCRATIC GOVERNMENT! (now with internet)

Really enjoyed the music and the contextualization, specially the latter, considering it's a simple game, the story behind it gave it charm. Maybe the points could be used for upgrades or items (like restoring health, time slow, skins for the player, etc...) it could give more incentive to the player to reach for those tricky locations. Very fast paced which I love, managed 28110 points! The graphics were simple but pretty, maybe the boxes and the player could be more detailed, but it was nice that the boxes changed colors between levels.

If you thinking of doing more with this one, I suggest you release it to smartphones, controls should feel really good on'em :)

Rly enjoyed it, keep it up!