Pretty cool, very nice designs
poudo
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Nice visuals, I thought they were simple, pretty and unique. Some cute animations here and there. Music was nice aswell! Some soundeffects would've been cool too. I got immersed in the story, which was nice
The controls felt a bit weird, sometimes reggie would speed up for no reason, and jumping felt too floaty.
Good job!
I really liked the art! Except for some mixels (when you mix two or more "pixel sizes" in pixel art), I recommend you never doing that (which happens when you scale a sprite, for example), it doesn't look very good. But the colors were nice and it had some cool animations.
Gameplay was simple and basic for a platformer, not innovating much but still I thought it was pretty fun! Didn't notice the health numbers on the top at first tho, and even thought I wasn't being hurt but actually was being helped by enemies since they launch you up. That was, until I died. Maybe making it bigger would solve it
Not sure how it fits the theme aswell, aside for the joke at the end, but good job still!
Fits the theme very well! The feedback overall is pretty good with the "dings" and such, but the chances for each little pixel to give or get hearts from you aren't intuitive. I only figured it out cause I saw your video on youtube, if it weren't for it I wouldn't have known [spoiler i guess] each color had different chances. Maybe making them as faces instead of colored pixels could be more suggestive!
Good submission, keep doin jams!
Had a good laugh with this one. Pretty cool mechanic, but it was a bit hard to see which ones were blue or red. Plus I thought it could be a bit harder, you can just spam the china and after about 1 minute it seemed like I couldn't lose with all the reporters. Cool visuals and sound effects aswell! Good job
Thank you for playing! Yeah, unfortunately the exact distance between the two characters isnt very intuitive to visualize at all, so I had to design the levels in an extreme way that would feel obvious when it wouldnt or would touch the opposite side. Couldnt fit that philosphy everywhere tho, and it might feel like a trial and error situation... Definetely something to think about! Thank you very much for the feedback!
Ah not really ur fault I think hahah, but maybe making the tutorial into an actual level would solve it for people like me
Clarifying about the walls, the ones you can see on the surface of the level were really smart! It added nicely to the game, giving a chance to position better at the end of each round for the next walls. The ones I was talking about were the ones wayy underground, its kinda hidden but the player can see a bunch of walls coming up from the space under the platform each round. Honestly I thought it looked cool, but maybe it wasnt intentional
Wow this is a very unique entry! I also had the problem with thinking there was only one level in the tutorial and was very confused on what to do for a minute. Aside from that, great sound effects, smashing the walls felt pretty good, really liked the graphics aswell. The player can see the red walls going up from underground each round, not sure if that was intended
Great job!
Pretty cool! The transition into three "lanes" was a good surprise. Was hoping for a transition into four tho hahah. Liked the music and sounds. Sometimes in the three lanes part I'd have to choose a path before being able to see which one had a connection point, that felt a bit unfair, other than that the gameplay was pretty satisfying!
GLORY TO OUR DEMOCRATIC GOVERNMENT! (now with internet)
Really enjoyed the music and the contextualization, specially the latter, considering it's a simple game, the story behind it gave it charm. Maybe the points could be used for upgrades or items (like restoring health, time slow, skins for the player, etc...) it could give more incentive to the player to reach for those tricky locations. Very fast paced which I love, managed 28110 points! The graphics were simple but pretty, maybe the boxes and the player could be more detailed, but it was nice that the boxes changed colors between levels.
If you thinking of doing more with this one, I suggest you release it to smartphones, controls should feel really good on'em :)
Rly enjoyed it, keep it up!