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A jam submission

Tower-LikeView game page

Tower-Like is a rogue-like tower defense game with unique characteristics
Submitted by FluffyFish Dev
Rated by 20 people so far
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Tower-Like's itch.io page

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How does the game fit into the theme?
The goal of the game is to keep expanding your control and power by buying more and more turrets and towers and expanding around your base

What premade assets did you use if any?
Pop1 - https://freesound.org/people/MATRIXXX_/sounds/506546/
Pop2 - https://freesound.org/people/MATRIXXX_/sounds/506545/
Shoot - https://freesound.org/people/JustInvoke/sounds/138476/
Buy - https://freesound.org/people/CapsLok/sounds/184438/
Wave Complete - https://freesound.org/people/SergeQuadrado/sounds/567206/
Confetti - https://freesound.org/people/Breviceps/sounds/458398/
Button - https://freesound.org/people/KorgMS2000B/sounds/54405/

What are the Discord usernames of everyone on your team?
fluffyfishslimy

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

Feels very good to play. Nice job!

Submitted (2 edits)

Very polished and I really enjoyed moving the towers as others have said. Found it very intuitive with good feedback for user interactions. I wish there was a way to die faster when your turrets are all destroyed. Would also be nice to have a “fast forward” button

Submitted(+1)

Being able to move the turrets at any time added quite a fun gameplay element imo, I prob played this game the longest out of any jam game. The game did seem to suddenly jump in difficulty at stage 9, is that intented? Other than that, great sfx and music, gameplay and visuals felt very polished. All towers felt unique from one another which really kept me going to just see what the new tower was gonna be like. Not sure if I just missed the restart button or something but there was only a quit button when dying.

Developer

So enemies start scaling health based on the wave # at around wave 10 so that’s probably it, or could just be more and more enemies yk. And regarding the restart button, I ran out of time to make it work sadly. Anyways, thank you for playing!

Submitted(+1)

super fun game! the support towers were really fun to build and strategize around! very clean and polished too!

Developer

Glad you enjoyed it!

Submitted(+1)

Fun and original game, refreshing idea to allow moving of the turrets. Minor suggestion would be to show descriptions of the towers when purchasing.

Developer

Hmm yeah I do kinda like the idea of just figuring out what they do when you buy them but some people like all the stats and info so I think a combination of the two would be best

Submitted(+1)

Enjoyed this one! Its a well-polished tower defense game! Smooth gameplay and great balance. More enemy variety and buff tower stats would’ve made it even better!

Developer

Yeah, I was only able to work on the game jam for like a total of 3 days. I do plan on adding more content and things later though!

Submitted

This is a really good tower defence game, I don’t really understand how it fits into the theme but I can’t deny it is fun

Developer

So I interpreted the theme by relating keep moving forward to keep expanding your deffense

Submitted(+1)

That level of polish for a game jam is amazing!

Developer

Thanks :)

Submitted(+1)

This reminds me of FLERP in the best way, its a really satisfying core loop that just works! Build, defend, earn, build some more, repeat... There was some really nice polish here with good sound effect choices, sleek and intuitive visual design, and shaders applied on the core and money boosted enemies. For all the tower defence I've played and made, I don't think I've seen a tower that boosts enemy money on kill before. Really fun game!

Developer

Thank you!

Submitted(+1)

This was super addictive. I had to stop playing because I had already gone for over 30 minutes and was basically unstoppable. The cannons having a piercing shot felt super overpowered, especially once you had a lot of damage and reload towers.

One issue I had was everytime I bought a tower, it would cause my whole setup to shuffle around because the newly bought towers would appear next to my core. That was slightly annoying especially late game when I have a certain setup I want to maintain to get an ideal coverage of the buffing towers.

Another suggestion I would have is it would be nice to see a damage tracker for each tower so I can see which ones are contributing the most to the defense.

Really well polished and fun game tho! Made it to wave 30 and could definitely have gone further.

image.png

Developer

Hey thanks for taking 40 min to play lol. And thank you for all the feedback! I will be adding a bunch more content and fixing things when the Jam is over, so all this feedback is super helpful :) Also I need to fix the scaling for the waves because as you said its pretty easy to be unstoppable all the way at wave 30.

Submitted(+1)

It's very addictive and fun, very good game

Developer

Thank you!

Submitted(+1)

It's a really addicting game, I just spent 20 minutes playing it :)

Developer(+1)

Great to hear! I worked really hard to make sure it was really satisfying to play :)

Submitted(+1)

Really fun game! Definitely underrated amongst the crowd, burnt like a good 15 minutes just playing the game.

Developer

Thanks for playing, glad you enjoyed it :)

Submitted(+1)

definitely my favorite game so far! i actually spent like 20 minutes on this game maxing out my build! though it doesn't say anything for stats- wonder why

Developer

Im so happy you enjoyed the game <3 Thanks for playing! Also the stats are messed up because I forgot to convert a intager to a string and It broke the stats, very sad :(