Just find it on Amazon look for sales on there too, sometimes can get like 100 dollar card for like 50 bucks etc
PupSpecter
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Ooof. Ok as someone who sufferers from Agoraphobia and PTSD this chapter 12 hit sooo much to heart it was rough getting through the beginning part of it. Between instantly relating to everything Vita was going through and then the immediate concerns the MC had afterwards... ugh. I had to take a break. I'm not sure if there was a trigger warning at the beginning of the game but I'd recommend putting one in the beginning of the game or in the beginning of chapters that discusses topics like that please. I wasn't prepared for the flashbacks I had and subsequent episodes.
However I will say that goes to show how the writing and delivery was spot on when it can be too close to home for someone like me.
Now to see if I can complete chapter 12...
POST EDIT: Apparently I had like 3 minutes more to read... but of course tears since again relatable ugh. Stupid feelings go back in the cage like you're supposed to be. Well done with the writing.
According to this.... Advanced Choicescript - Choice of Games LLC All you need to do is create an image in your game's directory and just put in the right tags? CS should just parse it as long as its in the same directory as your other game files? According to the rules of the JAM that logo must be included so hopefully you get this figured out! Might want to create a new thread though for any followup questions or hoping for response for a clearer response to this question since it isn't related to Lore.
I actually agree 100% with everything you mentioned. You worded all my issues much better than I could have! After catching up with the current build in one sitting like you did, I walked away with the same feeling of "I want more, but conflicted."
There was just one other thing that I felt should be brought up. The MC reaction to beastmen. He admits he has like zero experience of how the "real world" reacts to things. Its the whole point of him going out of his home town. However he has this deep rooted fear that all beastmen, except for the ones in his town, are completely hostile to humans. He admits nothing really happens to his town because it was so isolated. Yet somehow he has this impression beastmen just continue to raid and pillage human settlements. If his own personal experience with beastmen were those that were non-violent and even likeable in his hometown, when he first meets a beastmen that is of the same mindset (Val)... why is he so distrustful and really an ass to him? Yes the bandit scene happens before hand and thus roots the fear in, but I feel like that shouldn't have been enough to overwrite his own personal experience when meeting his only second person outside of his town. First one is the bandit, second Val. Val being the good guy that aligned with his own experiences... I feel like he wouldn't be so distrustful to have run away? I mean carried him away by basically bridal style run through the forests, hunts him dinner, takes first watch, and listened to and accepted any requests from the MC. That is like soap opera material that would have been flooded with a bunch of meme's saying "I'd ship that".
Something like both interactions with the bandit happens in 1 sitting. before Val takes the MC too far he struggles with being held gets let go and runs away from Val only to run into the bandit who's still chasing them. After that then the campfire scene happens. Granted the MC would be very injured at this point, it would give the story a location on when Val patched up his injuries. It was glossed over with the interaction in the inn, but its mentioned Val did a lot of the patching up and the innkeeper took over from there. The concussion could explain the lack of memories and possible distrust still of Val. But like you said the first 3 chapters were almost rushed.
Now excuse my wall of text as I tried to explain my thinking. I ended up loving the story so I stayed to the end and eagerly wait for more. Such an interesting take of the "human lost in a world of beastmen" genre. What started that fear? It sounded like the MC expected the world to be most human civilization with his deep fear of interacting with beastmen? Since why would he leave the town if he expects all beastmen outside of a few to be so aggressive? He must have expected all major cities etc to be mostly human?
Just in case it helps found another one...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/tl/english/capitulo06.rpy", line 5539, in script
lucas "—...But... {w Do you know such a person...?"
Exception: Open text tag at end of string u'\u2014...But... {w Do you know such a person...?'.
That was quick and I'm testing it now! I don't mind the skip part! I will point out something I can only assume is due to the translation to english. There are quite a few places throughout that shows unicode errors such as what I copied below. Honestly Once I've read what the text is supposed to display, I've just hit ignore and it moves right along. So doesn't bother me none or breaks the game in any fashion like that color preference did. This is a very common error in all programming when dealing with localization and unicode characters. Hopefully you won't have to redo all the translations again! If you need more examples of this I'll try to capture them when I skip through to get back to chapter 10.
I'm sorry, but an uncaught exception occurred.
While processing text tag {w = 0.3} in u'\u2014How brave... {w = 0.3} the last time a real person rented that roof he lost both hands and legs due to a fire apparently caused out of nowhere.'.:
File "game/tl/english/prologo.rpy", line 2144, in script
anciano "—How brave... {w = 0.3} the last time a real person rented that roof he lost both hands and legs due to a fire apparently caused out of nowhere."
Exception: Unknown text tag u'w = 0.3'
Ahhh! That's why that sounded so familiar! Thank you for the reference! Well done. Seriously, think I played the song like 4 times before Iet it move on. Tears each time. I honestly relate to this story you're telling too well. Almost everything is an autobiography so far. Different locations and names obviously but everything else is almost the same. Its uncanny. Thank you for sharing.
Wow, just wow. So powerful these last few chapters are. The special moment camping brought tears to my eyes. Would you be able to post the translation to the song? I picked a few phrases here and there and managed to get the gist of it. However it was still beautiful. That cliff hanger though. Ugh. You know the story is captivating when you shout out loud "NO" when the end of the content shows up. *sigh* I'll wait impatiently for the next release! Well done.
As I mentioned this happens to be a passion of mine and I'm excited that you're taking the request seriously! I have no problem reviewing anything. I just may be a bit slow sometimes in responding.
That screenshot is a thing of beauty. To give you an idea of how much that has improved clarity, I could read that without having to view the full size image. Viewing the full size image I see the black outline and that is perfect in this regard. It further accentuates the contrast without being so in your face in other methods. Thank you thank you and thank you again for taking the request seriously
If you mouse over the big number in the middle it talks about meeting AA and AAA requirements. Just know that AA the minimum for most people. AAA covers almost everyone. Only very select cases does it not meet the needs of everyone. Try to hit AAA if possible (4.5 ratio, also written as 4.5:1) AA as a secondary (3, also written as 3:1) That :1 added is basically black text/white background. Best possible contrast.
Thank you for taking the time to research and test things. To answer your question here is a website that helps in determining if you've got enough contrast in regards to text:
That should link you to it prefilled with the background and text color of the splash screen before the changes you just mentioned (I took a screenshot and grabbed the color values for them). That number in the middle is what is important. While 3+ barely meets the min contrast ratio, it is only a pass in the regards to the font sizes that are larger. According to WCAG that is 18pt font size and above or 14pt bold font and above. The magic number you want is above 4.5. If you change the color for the text (field on the right) to just plain white (#ffffff or just type white) you'll see that number jump very high.
21 is the best in the contrast ratio. 4.5 is min for most cases of visual impairments in regards to contrast impairments and colorblindness.
I can't tell you what font/color to use as its your vision. All I can help is guide you to make informed choices. Higher contrast is always better and covers most impairments. Just the fact that you took the time to read/adjust shows a lot in your character. Thank you very much.
For the a highly detailed explanation in this regard: Understanding Success Criterion 1.4.3: Contrast (Minimum) (w3.org)
If that's too much (it is even for me), the key take away is this one paragraph:
Benefits
People with low vision often have difficulty reading text that does not contrast with its background. This can be exacerbated if the person has a color vision deficiency that lowers the contrast even further. Providing a minimum luminance contrast ratio between the text and its background can make the text more readable even if the person does not see the full range of colors. It also works for the rare individuals who see no color.
Hey there, great story however the recent changes did a number on my eyesight. Please keep accessibility in mind in regards to graphic/visual updates. Right from the launch from the game I am already having a hard time reading text on the screen. This being a visual novel style of game that's very important.
The launch screen is what prompted me to write this comment. Love the new animated space travel background. Hate the color of the menu and the music note. Its too close in hue of the background and needs a stronger contrast. I will give props on the animation though because without that moving behind the text I actually wouldn't have been able to notice the words at all. Even moving into the actual story itself the musical note I only am able to see it during certain scenes with higher contrast.
Some common ways to improve readability for us with tired/poor/colorblind visual impairments are: Use a brighter color, give the text a brighter stroke/outline, give the whole menu a black/translucent background to make further bring the colors apart contrast wise.
Also, not that you've done it (thankfully) but for the love of all, please please do not ever use a crazy font for any large part of text you're expecting your readers to read. IE you know the actual story. They're acceptable for things like titles, headers etc. Never for your main body of text. Again you're not part of that group of developers but since I was talking about readability thought I'd mention it.
Often typography and accessibility are never thought about but are a complete blocker to many when reading is the main part of this genre. They just happen to be a passion of mine from previous employment and my own impairments.
D&D at its heart is a storytelling interactive ruleset for you and fellow players. Alter what you want and still keep the D&D feel. Its your world and you're the dungeon master. As what other stated you pulled enough off that we instantly related to it and accepted the changes. It provided the theme and the effect and kept us reading on in full enjoyment.
Here is an excerpt from the Dungeon Master's guide, pg 263
"As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual. You can let your imagination run wild."
You're doing fine and as someone who has being playing since I was 5 years old. I've DM'ed around the country and literally have 1000's of player's character's stat cards sitting in a box next to me. If I sat at a table with you as a DM and you provided that same captivating experience in this VN... I'd be asking you after the session when is the next one and where do I sign up?
Just wanted to point out, think this is an old bug that has been looked over a few times. Spencer's route when asked about if you wanted to wear the hat or not. It proceeds in the story line as the opposite of what you picked. If you pick to wear the hate, in the club later it proceeds as if you didn't wear it. If you choose to not wear the hat,it proceeds as if you did! hehe. Thanks for your hard work.
Got an error right after Pierre pulls out the silver orb and shows the MC how to use it. Here:
While running game code: File "game/script.rpy", line 6339, in <module> NameError: name 'greenpath' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 6335, in script File "D:\Itch\limits\Limits-1.04-pc\renpy\ast.py", line 1832, in execute if renpy.python.py_eval(condition): File "D:\Itch\limits\Limits-1.04-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Itch\limits\Limits-1.04-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 6339, in <module> NameError: name 'greenpath' is not defined ```</module></module>