Lovely idea. So many of these "rollover" games, but I like what you did here. Great that it's PICO-8 which is where I'm getting my enjoyment right now (ex C#/Unity developer).
Really nice effort in 10 hours. Well done :)
Criteria | Rank | Score* | Raw Score |
Enjoyment | #518 | 3.565 | 3.565 |
Overall | #774 | 3.548 | 3.548 |
Presentation | #980 | 3.661 | 3.661 |
Creativity | #1255 | 3.419 | 3.419 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a (coloured) die, and roll around to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
I really like this game's concept! Even if it's a little short, it definitely shows off the game's mechanics meaningfully, and I think that the mechanics explored have a lot of potential for cool puzzles! I also think that the visual presentation is minimal but effective, and I appreciate the little sound effects for movement and whatnot.
Once I got a handle on what block orientation = button activating, I had a great time playing through each puzzle! It never felt like trial and error, which many of these games tend to fail at for me. The re-painting mechanic was really clever, the player might not even notice that pushing down a button 'erases' that color from the block until the RYB gate puzzle, but it's great how quickly that information is capitalized on. Smart, thoughtful design.
Clear graphics, satisfying sound, overall short but sweet -- I know you apologize for the lack of levels in the last stage, but I still felt satisfied after playing! Great work.
Super intuitive to pick up thanks to its simplicity, but had quite a lot of depth to its puzzles. A reset or rewind feature would be nice, but given how your game page states it was made in 10 hours it's not that big of a deal.
An expanded version would be cool after the jam. Cool game, nice work!
Nice to see another game from you! I had fun with this one, I liked the clever twists like the gates and the paint.
Turns out lots of people used the dice rolling puzzle game idea, but I still really appreciated this one. The simplification to three colours was really helpful, since I found the 6-number puzzle games very tough to get my head around how it rolled! I didn’t immediately understand that I could only cross a gate if I hadn’t made that face darker by pushing a button, but I figured it out after resetting.
Pretty cool how you can still know what all the colours are even when you can only see two pixelated faces of the die.
My favourite level was the large square ice skating one because it helped me to think about the rolling mechanics rather than using trial and error.
Thanks for the fun!
Cool idea. I have seen some games where you have to match the side/value of the dice with a tile, but 3 colors instead of 6 numbers was new to me.
A fun puzzle game with a creative mechanic sound effects that are just a little bit annoying. I like it.
Love the game's simplicity and art style. A really solid puzzler with some interesting color-based mechanics. Great work!
Very nice and creative puzzle game! I like the concept, the artstyle is also really cool and so is the sound design, good job!
I'm really impressed with how intuitively all the new mechanics are introduced, never once did it feel like I was stuck because I didn't understand how something worked. Great job, and great level design!
Simple, fun and really enjoyable!
Psst! Rate my game too: https://itch.io/jam/gmtk-jam-2022/rate/1613573
Very simple but fun puzzle concept. Creative, but fits the theme nicely. The only thing it is missing is music. I also found having to restart completely if you fall off to be annoying, but I can respect the design decision to make the game challenging.
Thans for playing, and the feedback~
As was I just about got the game to this state before the deadline so yeah, sadly no time for music (and might have spent more time in levels if I'd started work sooner).
A reset when falling off made sense at the time but in hindsight having a reset key would have been better >w>probably easier to code too
Leave a comment
Log in with itch.io to leave a comment.