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A member registered Dec 27, 2019 · View creator page →

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100

tyty

i didnt have enough time to implement coyote time and jump buffering. the movement code is literally a slightly modified version of the charachterbody2d template code lol

i was using whats basically blender’s color ramp as a shader in godot. thats why its very pixleated. i was using hard cutoff. i could actually change it up a bit if i add a slight gradient i assume

ty

but some of the buttons did nothing

the only buttons that work, are left, right and space

nice. had the same idea but reverse. but the execution is much better on your end. only problem i had was the awkward controls. and the brightness not setting properly when resetting the game during death animation. very well executed puzzles. reminds me of LIMBO

Really neat game. the controls felt great. tho i wish the spikes hitbox was more easily identifiable. other than that, theres no real problems with the game.

funny how the title is like literally opposite to mine.

projects are drafts by default. set it to public. the setting is all the way at the bottom

It’s a little too easy to miss that last jump and have to walk back twice though.

gotta make up for having just one level of content somehow….

this is one of the best and most unique puzzle games ive ever played. the game kept me hooked through the whole thing

Godot most likely

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its basically a more sophisticated text to speech

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ive worked with 2-color color palettes for a while. but im still not that used to it. art took the most time out of everything else for this game. glad that was worth it.

also, the scene transitions was actually at first, a side effect of the shader i used to limit the colors. it looked cool so i kept it.

TYSM, i try my best to do all the wildcards for these jams. luckily i was able to come up with a short story this time.

really fun gameloop. i could probably play a full release game like this.

tysm for the feedback. also yea i was going for a very minimalistic approach. in fact, i have a shader in that game that forces everything to be just 4 colors. also, i guess making my own assets this time paid off.

This game is really neat. has a nice gameplay loop and feels like a complete finished polished project. the graphics went very well with this game. tho, it did take me a bit to get used to projectiles aimed from the player coming from the well.

tysm for playing and also for the feedback. also, its quite odd that it gets stuck on the transition. i played the web version myself and was able to complete the game. maybe its an issue with the browser?

i also do wish i could have added a bit more but sadly the deadline arived

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only other solution is to compile the engine from source code yourself. there is no other way around it. the executable will always be the same size, if you use the export templates. judging by your difficulty with existing file sizes, i think compiling the engine will be far more difficult. so you might be stuck with this. however, you could, reduce upload size a couple of ways. firstly, you could use “itch.io butler”. this program can automate uplaoding games to itch.io. butler will, in its first use, upload the full executable and the pck file. but for every other use, only the pck file will be uploaded. because that program only uploads files that have changed. secondly, you could try this website https://gotm.io

this website allows you to just upload the .pck file only and runs the game.

the .pck is actually the whole project. the executable is just the godot runtime. it is unaffected by whatever your project is. if the friend also has godot export templates, he can use that to open the .pck file by giving the file and the exectuable the same name

when i exited the game, went back to level select and selected level 6, the level refused to load. it gets suck in the loading screen

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is it just me or is level 6 broken?

good game otherwise tho. it’s rare i come across a puzzle game that’s really unique

could i please get a linux export? godot exports should be easy enough

i tired changing too many things and sort of broke the game…..

memes

the pawns are a bit weird but other than that, this is a pretty cool looking chess piece design

Pls release for Linux

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No

Remain a pure notepad user

took way too long to finish level 10 but it was fun all the way

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oh hey that’s me

edit: just finished playing

pretty interesting game

I even managed to beat the dev

That one did take a long time to beat

the only thing that seems to be missing from the game is sound. the game could also do better with a more polished ui

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Thanks for the critical feedback!

Making music is not my strong point so I can see why the music was annoying. I got annoyed by it after some time as well. Also as for the cool-down, there actually isn’t a “cool-down”. So long as the dice has run out of bullets and its touching a surface, you can roll. I guess the issue is that the dice has bounce which makes it lose contact with the surface a bit. I’ll add some jump input buffers or something and that’ll hopefully be fixed.

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tysm. ill keep working on this game after the jam if i have time so keep a look out for that

will we ever get a linux export?

id suggest adding faint shadows to make the walls slightly visible godot’s light occluder and emitter should be enough to do that

;-;

pls make linux export ;-;

any chance we’d get a linux export?

thnx so much for the feedback

also ofc id make a linux build
my entire game dev setup is on linux afterall
:)

thnx

first time creating characters this way (animating individual parts of a pixel character inisde godot)