I love how new puzzle elements are slowly introduced, and the graphics, sound design and music are all great, especially when you are reborn. I think the purple block hole-filling mechanic could have been tutorialised more clearly (it took me an embarrassingly long amount of time to figure out how they worked, whoops). Overall, great job - I had lots of fun.
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A member registered Aug 29, 2021 · View creator page →
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roll and bounce through momentum-based platforming
Platformer
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Manipulate the size of planets around you to smoothly slingshot to victory
Puzzle
Stave off impending doom as you wrangle an increasingly absurd control panel
Action
Recent community posts
I really liked the concepts of bodyblocking bullets with the crate & moving the spawn point around, very elegantly used in level 3 and level 4. I do wish that the bullets weren't quite so frustrating as they do feel a little out of place in a puzzle environment, maybe you could redesign the bullets so that they still fulfil the same puzzle role but aren't timing based? E.g a lazer that only fires on every second move
William Worm (Game Jam Version) jam comments · Posted in William Worm (Game Jam Version) jam comments