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Moth Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #115 | 3.706 | 3.706 |
Theme | #117 | 3.647 | 3.647 |
Fun | #220 | 2.941 | 2.941 |
Presentation (graphics, audio) | #221 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In this game you switch between build mode and platformer mode
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Comments
Oops. I made the level impossible. Super fun to make the levels. I can even make them super hard if I want.
I'm obsessed with moths, and apparently now I also like locking myself in spiky cages. :D The moth movement felt very dynamic for a simple animation. Fun concept!
I got to level 10 and soft-locked myself out. Unique concept, I was surprised how much I kept trying :)
Fun Game! I made it 8 rounds before I made it impossible for myself :). Interesting concept and interpretation of the theme. I found myself torn between making it easy and challenging at the same time.
This was fun for a good while. Until it became too easy and the challenge was gone. I also softlocked myself instantly in my first playthrough because I didn't understand the mechanics yet and placed a high wall between me and the sock. I think I could've gone indefinitely but I quit because the challenge was gone. Controller the moth was fun and the concept is cool.
Cool game! reminds me a lot of ultimate chicken horse. Switching between build and platforming mode is neat! Would be cool to see more buildables / mechanics in build mode. Good work!
Very unique concept! Really enjoyed playing about 10 or so rounds before my own death traps became too much for me lol. Really fun and I'm glad I played it
Moth Run is excellent!! I've never played a game like this, and I thought the concept was really innovative and fun. The art and movement reminded me a bit of Vagante, which is a big plus. The glide especially felt great. I would love to play a more fleshed out version of Moth Run in the future. It might be cool to incentivize players to make their levels more difficult on purpose or to somehow limit the player's ability to make levels safe. Ledge grabs, wall jumps, and other cool movement tools could also be neat.
Keep up the hard work!
really interesting concept! i loved the idea of having to build the level in a smart way so you don't accidentally end up with something you can't beat. one thing i noticed with it, though, was that it's very easy to cheese - once you build up to be able to place blocks high above you, there's basically no risk. maybe it would help to make the initial level more restrictive, with less space for avoiding blocks you place? i also really loved the moth design, they're super cute! one last thing i noticed was that it's really nice how the tileset automatically updates the textures with where you place blocks, it does a lot for the game. nice work!
Yeah I noticed the game being easy to cheese as an issue that I will try to work on fixing if I ever decide to update the game. And very glad to hear you enjoy the game :).
I made it to round 10! Initially I just couldn't figure out the game, basically stemming from not understanding the round system. I thought I'd just be able to build or platform at all times. Once I got it the game was pretty enjoyable! I would recommend a variable jump height (letting go of the jump key immediately makes you fall, to give more precise control of jumps). I really liked the moth character (the character design was probably my favorite part of the game and why I initially tried it), the tileset for the game, and the dynamic created by being your own worst enemy. The audio was good too. Overall, there was some frustration but when I got past it there was a pretty decent game to be played. Great job!
And I'd appreciate your honest feedback on my game if you get the chance!