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ragnarockerbunny

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A member registered Jul 04, 2018 · View creator page →

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My partner and I were house-sitting and decided to try out a bunch of TTRPGs and other pen and paper games... Yours was an absolute winner. The responses were petty, unflinching and went further below the belt as the night went on, we had such a good time.

Thanks so much for playing! Yeah, I didn't even get to half of what I planned during the four days, definitely want to update it post game jam at some point.

You nailed exactly what I was going for, the look was inspired by one bit Atari 2600 games where sprites could only really have one color! Thanks so much for playing!

Your voiceover was very clean and I enjoyed hearing it, even if it was a little frustrating trying to figure out where to click. Well done on submitting!

This could become a really fun version of Getting Over It with shooter elements. Good job!

Could have been a banger Undertale boss, like the concept of shrinking when you take a hit, do wish there was more music though. Well done on submitting and well done on the game!

Glad you enjoyed, a good tutorial is always one of those things you say you'll make time for and then the 11th hour comes... Sigh, maybe next year, lol

Really glad you liked the song, kinda threw it together as a joke but then I liked it too much to not include it XD

Thanks so much for playing!

Immediate issue is the massive window size on the browser, on most laptop monitors are 768p and my desktop monitor is 900p and it fit on neither, had to pan over to it. Also ran into an error on first load, gave me "WebAssembly instantiation failed: CompileError: wasm validation error: at offset 44278344: data segment shorter than declared"

That all said, once I did get into the game, good choice of music, was functional and interesting, biggest issues I had were the bullets not following the reticule  very accurately, lots of times where I put the reticule dead center and missed by a wide margin, could probably tighten that up. Otherwise, neat idea, well done on submitting, hope you had a blast making it!

This is exactly the kind of idea that fits great into a jam theme and plays well with its mechanics, but the browser build loads pretty slowly, which dragged the experience down a bit for me, and there were also big loading stutters when playing the downloaded version. Could also have really used a sprint button, but otherwise... This has promise. I'd even say that if you polished it up, it has the potential to be a decent spiritual sequel to Portal. Good work and congrats on finishing.

This was a humorous game, very Spore meets Wario-ware. Stuff like the transistor shooting could be more involved, could see that being turned into a cool version of Space Invaders and music could go a long way to making a more full game. Keeping the control scheme simple was a very smart move too. Great work on the entry!

I have a third party Xbox controller and jump is on A and Y both. You're sure there aren't any Steam Input Desktop Layout shenanigans going? Otherwise could be some error in the Xbox Series driver.

What, in no uncertain terms, do you think the disagreement is here? What do you think the opinions are? Lay it out for us.

The visceral eyeroll I had just seeing the name Blaire... Respectability politics is a hell of a drug.

Definitely see the Fruit Ninja inspiration. An interesting concept and matches the jam theme very well, but I think after about 15 levels I was about at the limit of how much I was enjoying the core loop. Still, very well done, sounded and looked great!

Super cool!

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I had an actual BLAST finishing this, and I cannot wait for more. Hopefully this isn't too much but I have a couple notes and suggestions:

 I do think the text and textboxes don't mesh well with the art style? Also, Noob1's control scheme doesn't swap the save and restore menu (where A would be on a Nintendo controller, or how circle would select on Japanese Playstations). I'd really like a fully customizable control scheme in the full release.

Also, take a cue from NieR: Automata and have the lock-on be a chip that can be installed or removed! That'd add an awesome risk/reward mechanic.

EDIT: also I think being able to activate slide while dashing rather than while sprinting will make the move more useful. Perhaps it was just the version I played but the slide was for some reason really difficult to pull off?

Otherwise? Great. Seriously, I am so psyched for a full release, this might be the one indie game I'm more hyped for than any other.

I think you might need to update since there isn't a way to get to the main menu from the pause menu, as far as I can tell?

Was super enjoying the demo, one to look out for, stellar music and really enjoyable gameplay! Get this on Steam!

And many thanks for it! Glad you played and enjoyed! <3

I had accidentally left that machine in and had already uploaded! TBH I had no idea what to do with it, at some point I think I had the idea to use it as a screen clearer at the cost of some shield but at the 47th hour, it was not getting implemented XD I think what might have happened was the mouse was on screen, the mouse can also navigate the menu. Perhaps it would be cleaner if only the arrow keys move the menu? It is something to consider! Thank you for playing!

OHHH MY GODD THANKS FOR PLAYING <3

Interesting take on like, a pong style game. Would have been more interesting if there was something other than just the player to defend? The jam version saw me huddled in a corner and I was practically unkillable then. Or perhaps a snake-like system where collectables spawn on screen to encourage the player to move? Or enemies that knock the player around, or spike traps in the corners.

In any case, nicely done.

So glad you liked it! My girlfriend also told me I basically made a stripped down overcooked in space and that wildly amuses me.

Like it, love fake operating system games a lot though!

Pretty interesting. Getting grabbed by the monster while it's off screen and you want to backtrack to a room is no fun though, I think the game would have been better with a dynamic camera rather than a fixed one?

Either way, good job!

Interesting take on asteroids, although the controls are a bit unwieldy. Good job!

Speed is a little hard to adjust to. That death sound did get a laugh out of me, good job!

Aw thanks! Was so fun to make! I see you also joined the jam, definitely will  try yours too!

Thanks so much for playing! Had some regrets not putting more sidequests in but I figured if I didn't release it now I never would. I think my next project I'm going to try aim for a bigger scope, but the feedback is invaluable!

What a cool looking Minotaur! Animations look pretty great!

Oh my god, I'd love to participate, this is is cool and amazing!