Love the little detail such as collection of dust around player's feet when he is moving. All of the platformer aspects is just perfectly balanced that me as a player felt an eagerness to keep pushing forward. And of course, it's made with Godot! ❤️
rahmatnazali
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Big thanks for the kind feedback! Took me a while to add some stats readability with graphics/UI/behavior rather than simply to put a health number/scale on each of the Colies, but it ended up unimplemented so far. Added to roadmap and thanks for bringing it up! I think it would be cool to put things like this inside the graphics (let's say, a low health coly will get darken, something like that) rather than showing some exact health number.
As for the graphics, I 'm still on a long journey to learn art as I've only ever coded application before. Many thanks for this feedback and now I know where I should prioritize next!
Thanks for the feedback! I would really like to add more level during the jam event, but turns out I took so many time implementing the core mechanics alone. So I was really lucked out to be able to even design a single level before the due date 😂 Glad that you liked my game!
And yes, I plan to add more gamification to it, more level design and variety of mechanics, after the jam ends and after so many feedback we received from so many people. Thanks!
Whoa, thanks for the kind feedback! I hope we can both learn something new from this event.
May I know, where did you got crashed? Is it on the main level or in the "Free Arena"? The former should be harder to crash as spawning requires a resource and it was deliberately made limited not only for the challenge but also to prevent over-spawning 😅, but in the "Free Arena" we are free to spawn as much colies as you want so this is where the crash likely to happens.
At the current state of the game, it is a known issue for the game to lag/crash when we spawn too many colies, as the current mechanics are just not that optimized 😅
I see that you are using Godot too! <3 And really happy to see the implementation of Godot Jolt here.
Just like you said, if I rename the .dll the physics just broken (in a funny way) 😅. It's really fun to learn how physics engine extension works.
For the game-wise, it's really cool! The 3D looks well polished, and the movement/look was really nice! I really feel the Portal vibes when playing the game.
A small feedback: probably just me but I hear strange buzzing sound throughout the level. It might be couple of stuck object with collision (?) but I'm really not sure.
Thanks for the feedback, and I feel you about the lags!
If I can bring some technical details, the way how coly currently find the enemies is by only doing a very primitive operation: get all unit on the arena; iterate each of them and check whether it is an enemy; search the closest enemies among them all. I think this logic is being run eagerly without any defer behavior, and this is my first guess of why the game lags/crash when many unit is being spawned, as each individual would do this on every scan state. I Plan to fix this some time later after I got more feedback from this event <3
That dist.zip you've just created, you need to upload them here so more people will get to notice & play your game and don't need to open GitHub repo to install it.
But anyway, I downloaded the dist.zip from your github repo and it worked on my machine. You really need to put it here on the itch.io game page.
You nailed the theme interpretation. The idea of variable jumping power according to the scale is fresh & great and this is my first time experiencing this concept!
Thanks for the feedback! I coded the game with Godot 4.x, and as far as I can understand the web release is broken. I tried to export to playable HTML but it won't load. The suggestion about the video seems more visible for me to try it. Thank you!
Edit: Definitely tricky to release on HTML5 properly with Godot, but it's working now! I should read more docs before concluding the feature is broken. The game now plays in browser. Thanks for the wonderful feedback!