Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rahmatnazali

29
Posts
5
Following
A member registered Oct 12, 2023 · View creator page →

Creator of

Recent community posts

Love the little detail such as collection of dust around player's feet when he is moving. All of the platformer aspects is just perfectly balanced that me as a player felt an eagerness to keep pushing forward. And of course, it's made with Godot! ❤️

Thanks for the kind feedback! I hope we can both learn something new from this event.

Big thanks for playing it until the end! I really appreciate it.

A game submitted for a game jam - about game jam! That's so cool! I find the UI/Art was really smooth, and cool gameplay. Wondering that one can make at such detailed level on a one month jam. Congratulations!

Thanks for the kind feedback! I hope we can both learn something new from this event.

Paper's, please vibes! I really like it that people can made a game without too much UI  transition but it properly deliver the gameplay ❤️

The "powder" animation when I'm pouring/tilting the drug is detailed & cool.

Great job and congrats!

Big thanks for the kind feedback! Took me a while to add some stats readability with graphics/UI/behavior rather than simply to put a health number/scale on each of the Colies, but it ended up unimplemented so far. Added to roadmap and thanks for bringing it up! I think it would be cool to put things like this inside the graphics (let's say, a low health coly will get darken, something like that) rather than showing some exact health number. 

As for the graphics, I 'm still on a long journey to learn art as I've only ever coded application before. Many thanks for this feedback and now I know where I should prioritize next!

Thanks for the feedback! I would really like to add more level during the jam event, but turns out I took so many time implementing the core mechanics alone. So I was really lucked out to be able to even design a single level before the due date 😂 Glad that you liked my game!

And yes, I plan to add more gamification to it, more level design and variety of mechanics, after the jam ends and after so many feedback we received from so many people. Thanks!

I hope you get more rate! This is amazing game one can create for a month. Cool music, cool graphics, cool gameplay, and the intro is voice-acted <3

And it's created with godot! <3

(2 edits)

Whoa, thanks for the kind feedback! I hope we can both learn something new from this event.

May I know, where did you got crashed? Is it on the main level or in the "Free Arena"? The former should be harder to crash as spawning requires a resource and it was deliberately made limited not only for the challenge but also to prevent over-spawning  😅, but in the "Free Arena" we are free to spawn as much colies as you want so this is where the crash likely to happens.

At the current state of the game, it is a known issue for the game to lag/crash when we spawn too many colies, as the current mechanics are just not that optimized 😅

(1 edit)

I see that you are using Godot too! <3 And really happy to see the implementation of Godot Jolt here.

Just like you said, if I rename the .dll the physics just broken (in a funny way) 😅. It's really fun to learn how physics engine extension works.



For the game-wise, it's really cool! The 3D looks well polished, and the movement/look was really nice! I really feel the Portal vibes when playing the game.

A small feedback: probably just me but I hear strange buzzing sound throughout the level. It might be couple of stuck object with collision (?) but I'm really not sure.

Thanks for the feedback, and I feel you about the lags!

If I can bring some technical details, the way how coly currently find the enemies is by only doing a very primitive operation: get all unit on the arena; iterate each of them and check whether it is an enemy; search the closest enemies among them all. I think this logic is being run eagerly without any defer behavior, and this is my first guess of why the game lags/crash when many unit is being spawned, as each individual would do this on every scan state. I Plan to fix this some time later after I got more feedback from this event <3

Thanks for the kind feedback! I hope we can both learn something new from this event.

Great game that one can make in a one month jam. I'm always hitting the bag of paper trash lol, it's fun!

I felt the mouse look/movement to be a bit slow, but maybe that's because I'm playing in browser.

Laughed when I need to sign the paper on the game over scene!

This is a well polished game for a 1 month jam. Theme interpretation was excellent! I do hope you guys can manage to release it on steam!

Thanks! And yes I did put a really low effort on the graphic due to the time and that I've never do art before :)) I hope I can improve my visual art skill by learning from other great games out there.

Anyway thanks for the kind feedback! I hope we can both learn something new from this event.

Thanks for the kind feedback! And yes, I do plan to add more level after the jam event ends :))

I really enjoyed this game. The stress level are just in the right spot that I feel eager to try again and again to beat particular obstacle. Great work!

(1 edit)

That dist.zip you've just created, you need to upload them here so more people will get to notice & play your game and don't need to open GitHub repo to install it.

But anyway, I downloaded the dist.zip from your github repo and it worked on my machine. You really need to put it here on the itch.io game page.

You nailed the theme interpretation. The idea of variable jumping power according to the scale is fresh & great and this is my first time experiencing this concept!

Thanks for the kind feedback! I hope we can both learn something new from this event.

Thanks for the kind feedback! I hope we both can learn something new from this event.

Hi! I noticed that this is created with pygame. I think it is better to wrap the whole project into a ZIP first and upload once, so we got to play it easily without needing to reorganize the whole components.

I would eager to try a pygame submission!

(1 edit)

Really amaze to see what people can made together within a month!

It's me being nitpicky, but I would really liked a voice-acted intro with a subtitles as I was not native in English. Otherwise the voice and illustration on the intro was perfect. Great job!

(2 edits)

Thanks for the feedback! I coded the game with Godot 4.x, and as far as I can understand the web release is broken. I tried to export to playable HTML but it won't load. The suggestion about the video seems more visible for me to try it. Thank you!

Edit: Definitely tricky to release on HTML5 properly with Godot, but it's working now! I should read more docs before concluding the feature is broken. The game now plays in browser. Thanks for the wonderful feedback!