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Rambo_One2

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A member registered Apr 24, 2021

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Lovely art, it's a clever take on an old formula that really spices it up. Also, the full-cheeked hamster art is great! 

Simple but effective! Very cute artstyle, some interesting levels, and a great cliché to work with. This is a pretty good demo though, I could see increasingly difficult levels being a real challenge.

This game is so incredibly well done! It's clear that a lot of time went into making this as great an experience as possible, so I feel like I have to be quite elaborate with my feedback here. 

First off, cool concept. Rhythm games have been done a million times, and it's quite easy to mess up something small that ruins the entire experience without even noticing. You haven't done that, and it feels really great to play. The art style is adorable, and the story is surprisingly engaging. It seems rather generic on the surface, but as you keep playing, you get more and more invested. I found myself thinking "What style of music is next", and upon seeing the Jazz figure, thinking "What the hell kind of animal is that going to turn into?" The more I played, the more invested I got in the story.

That fact that you took the time to add a "hub" as well amazes me. The story unfolds and you get closer to your goal, but your house gets updated as well, not only with pictures/medals of what you've done but with the animals you've rescued. That's such a nice touch that really goes a long way when it comes to setting itself apart and making the experience feel complete and polished. 

I hope you'll bear with me here, and I hope you may even respond to this part, but it's going to get a bit nerdy. I love what you've done in terms of difficulty. This clearly isn't meant to compete with the likes of Dance Dance Revolution or Guitar Hero, or even Friday Night Funkin', this is clearly meant to tell a story while also playing/listening to some awesome music. You're not meant to be grinding for days to get a perfect score or an FC, you're meant to enjoy yourself. Not adding a fail condition (at least not from what I played on easy and normal), you allow the player to explore the game at their own pace, and the score at the end only shows stats regarding notes you did hit and also hammers home the positive and casual vibe the game has. There's no stat for how many times you missed, there's no "you missed too much, now you're dead", it's about experiencing the game, not perfecting it. 

This helps set the tone for the game. Believe it or not, gameplay and art style aren't all that make a game feel a certain way, something as simple as choosing not to display notes missed goes a long way, too. I don't know if these things were intentional, but it really works with this game specifically. If your game had been about "dancing with the devil", I could see the game being a bit more hardcore, but when you found out that what's been barking up the wrong tree is literally a dog, you don't think of the word "hardcore". This way, the only real challenge is actually improving yourself. If there's a fail state, you beat the track, and you feel like you're done. When there's no fail condition, your own challenge is to beat your previous score, not just the boss. 

One of the best entries I've played. Super polished, knows what it wants to do, and does it super well. You've nailed the mechanic and polished everything around it. You've also managed to set a tone and expectations from the player from the get-go. Super solid experience. Kudos to everyone on the team, you should all be very proud! 

I love it when these clichés are taken literally. This could be the start of a cool adventure! 

I had no idea this is how milk is made! 

I had a surprisingly good time getting killed repeatedly by rotating sawblades, and I even managed to get a donut for my troubles. 

Looks stunning, and the mechanic of having to jump by firing your weapon at the ground poses some interesting challenges when traversing the level. I would've loved to see more though, I felt ti was rather short, even for a demo. But if my main complaint is that I want more, I think you've done a pretty good job! :)

Thanks for playing! 

It's funny, basically everything you mentioned was on the board at one point or another:

The game itself is heavily inspired by the Insurance Fraud minigame from the Saints Row series, we had talked about making voice lines when flying in the air, and we had talked about different vehicles with extra bonuses - such as an ice cream truck that would "freeze" you upon impact.

Unfortunately, we didn't have time to implement everything, but if we ever decide to come back to this game and improve it, I'll make sure to pass along the ideas! And I'll insist on adding some kind of Batmobile because that just sounds too damn cool! :)

Simple but satisfying game loop. Took me 15 days to win, although I do think I can get that number down to about 12 if I put fans in the right categories from the get-go. 

I love the idea of a Discord invite link as a "reward" and to join the society, sadly the invite had expired and wasn't working. 

Normally I'd consider sound-breaking as a bad thing, but it honestly just ended up sounding bass-boosted towards the end, which added to the memeness of it all, so it fit strangely well! I don't know that that's intentional, but it gave the game a much more "dank" feeling once you got past, like, 300 shares per post. 

Good job! 

Super cute art and music. I like the idea of using the presents as part of the platformer puzzles, that made me stop and think a few times before inevitably screwing up anyway :D

The story is nice as well, and knowing that you're meant to use the "goal" to achieve the best possible ending makes the second playthrough a lot easier. But the ending screen prompt when you don't get all the presents already encourages players to go back and try again because surely no one would want to ruin Christmas! 

Solid entry, I'll be thanking Crimbo come Christmas

Amazing, and the addition of being able to play your own songs through YouTube is incredible! This was a super cool take on the theme and the genre, although I must admit I got my ass handed to me when I tried what Through the Fire and the Flames would be like...

A great example of how a strong concept can transcend the need for stunning art. The visuals are cool, and the Super Hot concept but with robots and turrets more akin to those from Portal makes the clean palette and lack of textures work in the game's favor. 

Very creative level design and I'd argue you made the game unique enough to stand out from Super Hot. I especially enjoyed the Friendly Fire level and the one where you had to keep the bot alive. The Ambush level got me good as well, although it did have me struggle for a bit haha. All in all, very enjoyable! 

The sound design is incredible, it really helped make it feel like a real arcade game! It took a bit to learn where to aim, but I managed to get 452k as my final score - which is a lot better than I expected lol

Looks super clean, feels extremely dynamic and responsive, and the "power offline" system is a really cool restraint. I could easily see some sadistic speedrunners completing this whole game in like 3 minutes, but I didn't manage to make it past level 6 

The art and music are incredible. I like the simplicity of the design, yet there's still room to add more if you ever feel like revisiting. 

Am I correct that it's only 1 battle? I wasn't quite sure if it was sort of a "go for as long as you can" type situation, then I suddenly won and couldn't click continue, so I'm assuming it's just sort of a "demo-battle"? 

Regardless, awesome job! 

This was super fun! The music is an absolute banger and really helps set the mood. Big kudos to your daughter for managing to make the people on the street look like someone deserving of getting hit by a falling cat. That's a delicate balance to strike, and she nailed it. Was she okay with the game centering around the players dropping her beautiful creations on top of her other beautiful creations? 

Glad you like it! 

Yeah, if you can manage to "ride" a car for a while, you can rack up some crazy scores. It's a strategy that's hard to pull off but way worth it when/if you can stick it. 

Thanks for playing!

Sure, that's my bad, I've removed the spoiler! :)

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It's like Zelda had a child with Undertale and sprinkled it with clichés throughout. Super cute art, love the music, the combat is well done, and the fact that you had time to add collectibles amazes me. 

I loved the humor as well. It's light at first glance but with dark undertones. And the vague ending is the king of all clichés. Great game! 

Extremely well done, but very "trial by fire". 

I have no idea how you managed to do this in only a month, but I hope to see more of this game in the future! I'd love some sort of tutorial or intro, I spent way too long trying to figure out buying/selling and trying to shoot other players with a fishing net

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Super cool and super polished. I've played a few "Asteroids but you're the asteroid"-type games in the past, but I don't recall ever seeing rogue-like elements added to them. It was awesome and super fun! 

Also, big thanks for adding a cheat mode, while I of course never ever had to use it because I am so good and skilled at video games (or something like that lol), I really appreciate giving us a way to see the various upgrades. 

Very simple yet satisfying game loop, amazingly polished, I could ask for nothing more from a jam-game! 

Hah, that's my headcanon now! I could totally see this being a much longer game with several arcs, but please, if you do keep working on it, make sure you leave in the part where you steal the guy's shoes! 

No problem, I'm glad to hear that I'm not just incredibly bad at the game, but it is actually a bit unbalanced :D 

I think I know what upgrade you're talking about, I went from doing about 50 damage a shot to doing 800 damage a shot out of the blue... That took me by surprise. Also, by wave 7, something strange happened. I don't know exactly why, but suddenly, everything disappeared. All the monsters, my upgrades, everything. Then they started raining down again, only now I wasn't doing damage at all... My elephant was also gone, and the only thing doing damage now was my flames and my missiles (and they were only doing like 1-3 damage?) Maybe too many monsters had spawned and it basically soft-crashed?

I could see some boss fights being a really cool addition! I hope you keep iterating on this, you're off to such a great start. One of the best games I've played this jam for sure! :D 

Reminded me of some of the Flash games I used to play on sites like Y8 when I was a kid. The art is super cute, although I was miles from reaching 75k, which highlighted how impatient some of these customers are. I guess I shouldn't bother with retail then, I clearly don't know what I'm doing :D 

But perhaps the difficulty simply highlights the cliché: A bull in a china shop isn't supposed to be "easy", so the difficulty should reflect that. Great game! 

This is incredible! I love the art style and the music. It really adds to that old saying "When life gives you lemons..." when you then include "... Murder a bunch of cats". 

I do feel like the game is slightly overtuned though, already in wave 2 I found myself 2-shotting cats whilst firing every second, but I was facing 100 enemies with 2 spawning every second, so the odds were very much against me. Maybe my build was just bad?

I'm such a big fan, I can't even explain it. It's like a rogue-like filled with puns (and clichés!) that looks and feels awesome! If you kept iterating a bit (and maybe dialed down the spawn-rate of those darn cats), I could see myself buying a fully-fledged version of this game. But for a jam-game, this is above and beyond. Really good job! 

Ahh, that makes sense. In that case, I'd love to see more of that mini-game, as the game as a whole seemed to hype up a tournament, yet we only got to play twice. Some cool characters though, still loved the game as it is! 

I loved this! I'm usually not a big fan of textbook RPG/story-type games, but this one was super cool! The art is good, the fact that you had multiple voice actors was incredible, the music was great, the story was gripping, and the puzzles were good (although at times a bit hard). I ended up opening a notepad with a bunch of information just so I could keep track! 

I will admit, after going back to the station a couple of times to get hints that basically pointed me towards what I already knew, I had to consult the hints. But I am proud to say that I only looked at the solution for the "R1W3 etc." puzzle, cause that's the only time I got truly stuck. 

A super interesting take on the theme, great concept, great execution, would Fly again!

This is incredibly well polished! So many cool touches, like being able to name your band and even draw a little logo! 

I do wish there was a bit more of the gameplay itself though, it felt like the exposition took center stage and the gameplay wasn't as big a part of the game as I was expecting. Maybe that's why it felt like such a jump in difficulty between the two fights - because you're basically going from the tutorial to the final boss? But holy crap, this was really good! 

Also, incredible detail that you steal his shoes at the end, that part got me good! :D 

I love the menu names! Simply titling the quit option "Cry baby" made me not want to quit. 

I like the concept, but I do think there's still room for improvement. I'd like some sort of crosshair, for instance, but it's a good start! 

This was adorable. It's a tried and true formula (so +1 in the cliché category), and the characters are super cute. I thought I'd play a round or two, but ended up finally quitting after level 21, saying I needed to play other games as well. 

Simple but great, very addictive. Exactly was a jam-game is supposed to be. Lots of fun, you should all be very proud! 

You wrote that this was your first game made on Godot, and if so, you should be very proud! Sure the game has some issues, but if this was your first game and you made it by yourself in a month, this is really impressive.

I love the art style, it really reminds me of old Flash-based games. The controls caught me off guard though, I have never seen anyone put jump on Alt :D

Ah, that explains a lot. The game looks awesome though, really good job on the visuals - including the Ashbringer! :D 

I love the art (I was a bit surprised that my start weapon was the Ashbringer, but a welcome surprise for sure!), and beautiful music, but I don't think I understand the point of the game. Jumping felt off, so jumping around was kinda difficult at times, but it didn't seem like there was anything actually in the game? Nothing to reach through the jumping, no monsters to kill with the attack?

A very cute game, and some great Mario references, and a nice conclusion. The background is outstanding, I don't know if it's an asset pack or made specifically for this jam, but it's beautiful. I also enjoy the baker's animations, that hat is incredible!

Very cool, it's like a 3D Flappy Bird if the bird was blind. Didn't make it to the end of the cave, but I hope there's something cool there for those who make it! 

I love the humor of this game! I audible shouted "1000?!?" when that prompt came up...

had to play a game that shares a name with my favorite Aerosmith song. I didn't expect much, but it sure ended up delivering. Turned out to be lots of fun, and I found myself going back just to make sure I had indeed cleared everything. 

Horrific and incredible. It's beautiful and weird. r/ImSorryJon would be proud! 

Thanks for playing! 

Had we had more time, we probably would have made more levels to spruce up both the scenery and the gameplay. Glad you enjoyed it :)

I think there's some great potential here! Unfortunately, it wasn't quite clear how to really *start* the game, as I thought the skull and bones were simply decorations, so if I hadn't consulted the comment section, I would've just left thinking the game wasn't finished beyond just a corridor. 

There were some issues with hitboxes and stuff not spawning (or spawning too much, I ended up with several of the blue dudes just standing around lol), but there is a lot of potential here! It was quite fun, a great jam game, and something worth continuing on in the future! 

Very impressive, extremely well done for a jam game! I will say, I got stuck on one of the rock puzzles because they kept glitching out. Some of it was seemingly intentional (it felt like invisible walls were blocking some of the rocks from going into certain spots), other times I would just run close to a boulder and accidentally push it in a direction it wasn't meant to go (as in I wasn't supposed to be able to push it down, but running down whilst next to it would drag it down with me, etc.)

Overall a really cool game, I really tried to figure out a way to do the rock puzzle that didn't end up soft-locking me due to invisible walls, so I'm sad I didn't get to see the ending. 

Feels pretty damn good to play, good job!