Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ranyor

19
Posts
1
Followers
A member registered Jun 10, 2022 · View creator page →

Creator of

Recent community posts

thank you for the warning

That's odd. Well, I added the platform information now on the downloads

That was cool! I Struggled a little with moving the axis position but was a fun experience

Thank You! Yeah, I think spent too much time making cartidges falling on the ground look cool, and left the troll doors to "fix later" and there was no "later", hahaha

Oh that's a bummer! Probably took hit when changing rooms. The "auto" doors were more problematic than anticipated but the time was up and we needed a game to play! hahaha

Well, I missed some Music / SFX.  The items repeat too often in sequence, more than 10x in a row. Or just don´t show at all when browsing

I took some time to realize that I could only take 2 pixels at a time. I just think that slowly shooting directly each duck was the best option to evict the duck creep

Well, a trip indeed hahaha

Hi! Glad you liked! Hahaha, yeah, about the theme I had to cut some corners and it became a little loose on the symmetry side. But the cave paths are in symmetry on both sides

The voice acting was a double surprise: It has one and was well done! Really liked the cyclic levels underground and all the shaders. The spaceship movement is a little tricky but manageable

Thank you! I'm glad you liked

Thank you for playing and for the feedback! 

The Linux version is missing the .pck file

I was avoiding the rock like planets thinking they were barriers, hahaha. Nice game!

Very cool! Played until was impossible to move due the cluttered orbs/xp hahahaha. I think the XP accumulation was the main slowdown issue.

The jump was a bit annoying, but made it to the end. The "friend" move too fast sometimes and force you to speed run the level probably not the way intended, hahaha. But it works

Nice graphics. Made to "permission escalation" stage

Very nice. Liked the crystal mechanic.  

First submission for the GODOT WILD JAM #46