It's heartwarming to see some people looking forward to this sequel, but there's something that needs to be addressed.
At this point, Project Mercury Returns hasn't been worked on in over a year. It's roughly 75% complete. It remains unclear if this will ever be finished. There are several factors behind this.
If I saw a broader demand for more, I'd be open to finishing this thing up.
Raxasoft Games
Creator of
Recent community posts
Hey, thanks for your kind words! I hope you have a good time with this demo.
Hopefully, the final game is a bit more straightforward with the difficulty. It'll still have that "Nintendo hard" feel about it, but it'll be gradual. Unlike the first game, this one will have a progression that is strictly linear.
As a proof of concept, it's neat!
The lack of a HUD is a treat. Using visual cues to explain what's happening is a nice touch. I'd like to see the developer take a minimalist approach to the HUD in the future.
Like others have suggested, the movement doesn't respect the restriction. Hope to see that get fixed later on.
Love all of the red. Glad to see 64 Mercury isn't alone in this.
I dig the overall atmosphere, but I couldn't figure out where I'm supposed to follow the murderer.
Can't remember exactly how far, but I got snagged in an area where the first key is on the left side, the second key is on the right side behind a locked door, and a red guy blocks the way down. I plan on taking another crack at it.
Just out of curiosity, how did it end up with such a big file size?