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Razorflip

15
Posts
3
Followers
6
Following
A member registered Mar 20, 2024 · View creator page →

Creator of

Recent community posts

Yo! Great game, very catchy and compelling. I had genuine fun, thanks!

I really enjoyed the gameplay, man! Even though art is quite reserved and humble, it was very fun to "spin to win" and stuff. Thanks!

Yo! Very cool boss design and art, music is a bit too low in comparison to some SFX. Overall design is very neutral, but gameplay and spin theme are represented on a superb level!

I had so much fun! Oh ye, destroying bosses armor also feels amazing! Thanks for the game!

Catchy tune, incredible art and controls! I didn't really get the "boss" concept it the game. But anyway that was a treat. I loved every moment of it. It's a killer thing! 

Loved the way you reflected the theme! Controls are great. Music is very fitting (though, understandably not original). Thanks! I had fun!

Amazing pixel graphics and music. Tutorial felt too long but it inspires me that you have made it so thorough. Gameplay feels a bit tedious and slow (no music, few SFX) but as a fan of strategies I see great potential! Thanks!

Very impressive number of mechanics for the bosses! I was never bored! And it's one of a few games where dying is just a skill issues and on an unfair or unpolished design problem!

Art and music do feel a little bit dull - but it's barely noticeable because of joy of sheer playing. Thanks for the experience!

Amazing design and music, loved every moment of it. Controls are hard, yes, even though tutorial is clear :C 

Nice job anyway! 

I loved the concept very much, thanks for the experience! Art is good, so is music, controls are great. Bosses, though, felt a bit weird: Mephisto can be cheesed a bit since I can just stand outside of spinning area (to not get hit by random things on the stage) and Macbeth turned out to be even easier to beat (although she goes second so I expect her to be harder on me).

Other than that - very impressive! Waiting for the 3rd boss! 

Great aesthetics! The visual style is like a good bow to old school space games. I loved every inch of it!

Controls feel good but I had to change many buttons on my keyboard to find that "shoot" is spacebar :D A tiny tutorial would be a treat (or I'm just blind, sorry, mate).

Interestingly enough I died every time not because of bosses being accurate (dodging is easy). I died because ammo is very scarce. Every. Single. Time. Which is very cool and creepy because it gives you a feeling of predetermined hopelessness: "You can't kill them all, you can't defend it". 

(or again I might have just missed "reload" button and the "reload" button I found restarts the whole round).

If that's what your game means to be, very cool! I wish you made a story around that. Your potential is great!

Visual and music aspects are incredible. That was a treat! I didn't dig gameplay too much but it serves as a great time-killer. Cool!

Very impressive, music is captivating, especially from the moment you got the golem Boss.

Spin theme reflected perfectly. Though I didn't really get controls. I mean, at first I tried slashing bosses and projectiles, but them I literally pressed one button to start spinning around - and nobody could do me any harm, while I kill them off. So it felt more like I watch a very cool small spectacle rather than play the game. Which is still awesome and it might just be me misunderstanding something.

Great job! 

Awesome game feel, OST and art! Controls feels a little a bit off at first, but it's negligible once you get used to it. And it's a car game! Haven't seen good car games in an eternity.

"Sucks to suck!"

Had to learn there from my mistakes, which felt a bit unfair, by the concept is fire! And music is top! Keep up!