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Rekijoki Games

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A member registered Jul 26, 2021 · View creator page →

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Sliding and dropping objects was bit clunky but otherwise the game was good.

(1 edit)

The game was really fun and felt really polished.

One bug I found that your money can go into negative numbers.

The game was good, but I think it could have been better if you had added some puzzle game elements so it wouldn't feel like a walking simulator.

I think focusing on the ui and graphics would have made the experience better. Otherwise I think that the combat was good, but the amount of text could have been  cut .

I think the game was too big and too complex. I think that focusing on a smaller, simpler and more polished slice of the game could have  been better. 

The game feels like a walking simulator with rng deciding the whole outcome so it doesn't feel like you have  a difference to the outcome. I think that adding some stealth elements to the monster would have made the came better. For example it would shoot you if you tried opening a door while it was looking at you.

I died after the first locked door. it teleported me to the start but disabled the movement.

Adding sound effects and animation would have made the game better in my opinion.

Making a tutorial would have been great, because I have no idea what I am supposed to do.

The game was ok, but adding polish would have helped a lot. like adding textures to the walls and randomly changing the pitch of sound effects. I also think the game is too difficult because the enemies shoot at you when they don't even see you so it is hard to go through the door without taking damage.

I liked the game but there were a few things I didn't like.  

Game design:

Like fighting hordes is really difficult and you just  end up trading damage with them. 

Combat against one enemy is really simple because you can just spam attack. 

I would have liked to see more enemy variety like ranged enemy. 

The screen size could have been bigger too because sometimes the enemies would just appear and attack you before you can react. 

Bugs:

Game need to be restart when you die.

Other:

On the itch page it doesn't say you need to use e to go through doors.

The biggest problem with the game in my opinion is that the controls feel really clunky and needing to start the level over because you failed a blind jump is pretty frustrating. Puzzle's are pretty easy, but the clunky controls make them feel pretty annoying.

If you want to make the game better I would advice looking at the https://gmtk.itch.io/platformer-toolkit and adding coyote time. I would also recommend leaning more to the puzzle elements and less to the platformer elements

Talk to dan at the bar. then go to the racetracks right side and talk to dan again. after that the race starts and you get a gokart.

maybe next year

vibeo gane

and roll