Sliding and dropping objects was bit clunky but otherwise the game was good.
Rekijoki Games
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The game feels like a walking simulator with rng deciding the whole outcome so it doesn't feel like you have a difference to the outcome. I think that adding some stealth elements to the monster would have made the came better. For example it would shoot you if you tried opening a door while it was looking at you.
The game was ok, but adding polish would have helped a lot. like adding textures to the walls and randomly changing the pitch of sound effects. I also think the game is too difficult because the enemies shoot at you when they don't even see you so it is hard to go through the door without taking damage.
I liked the game but there were a few things I didn't like.
Game design:
Like fighting hordes is really difficult and you just end up trading damage with them.
Combat against one enemy is really simple because you can just spam attack.
I would have liked to see more enemy variety like ranged enemy.
The screen size could have been bigger too because sometimes the enemies would just appear and attack you before you can react.
Bugs:
Game need to be restart when you die.
Other:
On the itch page it doesn't say you need to use e to go through doors.
The biggest problem with the game in my opinion is that the controls feel really clunky and needing to start the level over because you failed a blind jump is pretty frustrating. Puzzle's are pretty easy, but the clunky controls make them feel pretty annoying.
If you want to make the game better I would advice looking at the https://gmtk.itch.io/platformer-toolkit and adding coyote time. I would also recommend leaning more to the puzzle elements and less to the platformer elements