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A jam submission

Orbital DefenseView game page

Submitted by Anogrm — 5 hours, 1 minute before the deadline
Rated by 16 people so far
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Orbital Defense's itch.io page

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Team members
Anogrm

Software used
Godot, Audacity, Blender, Aseprite

Use of the limitation
The only resource is the score, which also acts as your health

Cookies eaten
Like an entire packet

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Comments

Submitted(+1)

I love how juicy the game is! Very fun to play, great sfx and art!

Submitted(+1)

Wonderful game! The juice be so juicy :o 

Makes you feel right on the edge of your seat when you're clinging on to survive.

Submitted(+1)

i absolutely love the art style, it was extremely fun to play as well, all around great job!

Submitted(+1)

The visuals and feel are great. A complete mini game.

Submitted(+1)

I like the visual effects, especially the score

Submitted(+1)

Suuuper fun and the visuals and sounds are absolutely on point, I especially love the death animation where the planet just completely blows up, really makes dying incredibly fun as well and keeps you wanting another round. The controller is also very smooth, I actually like the fact that the paddle moves at two different speeds in the two directions, it adds an element of strategy. If I can leave a suggestion, I would also add key bindings to the two directional arrows, so you don't need a mouse for playing since the commands are very simple :) (in that case I would maybe make right clockwise and left anti-clockwise since that's how they're usually associated, I'm playing with my trackpad and I really got them mixed up a lot when the pace started picking up). Great game, kudos <3

Submitted(+1)

had a lot of fun. very juicy

Submitted(+1)

The art and sounds were great. I think it would have been better if the score was how many asteroids you blocked instead of your health.

Submitted(+1)

Great visuals and VERY juicy feedback. Not sure if I agree with the right click rotation going slower, but it definitely adds some depth to the gameplay and it's still quite fun. Good job!

Developer(+1)

Thanks for playing! And for the kind feedback!

Originally you couldn't go anti-clockwise at all and it was more about timing your speed boosts. Then my friend wanted to go anti-clockwise, so I made it slower to preserve that timing element a bit.

Submitted

I liked the timing element myself! Loved how it made me hesitate on which direction I should go :)

Submitted(+1)

Looks really great and fun to play! With some tweaks would make an addicting mobile app.