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renolc.games

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A member registered Jan 06, 2016 · View creator page →

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Oh no worries. I understand the why and agree with it. 1 rating of 5 shouldn’t be higher than 100 ratings of 4, for example.

In hindsight I probably should have tried to get the default Godot physics working well enough for my idea. My tendency is to jump straight to jolt when I’m making something physics heavy tho.

Either way, it was a fun experience, and I’m glad I participated 😁

Oof, no kidding. I lost a whole point across the board 😅

That was enough for my score to go from 3rd place to 50th 😱

Unfortunately the physics engine I used in Godot doesn’t support web builds 😞

Thank you so much for the kind words 😊

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Unfortunately the game wouldn’t load for me. I don’t have windows so I tried loading it up in Parallels where I was able to play some other windows only games, but this one seemed to load for a bit then close.

I’ll refrain from rating since I can’t get a look into the game itself and it’s not your fault I don’t have a windows computer to try it on. The screenshots look pretty cool though! Reminds me of an web game I used to play with a similar aesthetic.

Seems to be an issue loading the game in safari. The load progress seems to fill, but never goes away and prevents clicking any of the buttons to start a level.

In chrome it loaded fine tho.

As for the game, it was very interesting! The movement felt fluid and fun. It’s always fun to crash into things at high speeds. 😆

I could see this being a pretty nice mobile game

Wow, thanks for the incredibly kind words! 😊

As for the mouse sensitivity, did you happen to see the slider to adjust it in the pause menu? I’ve had at least one other person miss that it’s there since I didn’t include it in the main menu options, so some players seemed to have missed it entirely. 😅 My bad

I love the aesthetic. There’s something about sprite characters in a lowpoly 3d environment that is just really pleasing to my brain, and this is right up my alley.

Thank you!

I did intentionally leave some of the physics difficulty because it felt very real when trying to get some bigger stuff out. Like when trying to move a sofa into a different room and it seems impossible and you think “how did I even get it in here in the first place!?” 😂

After watching Vim play though and hearing more feedback, I might experiment with a bit more of a manageable rotation method. Maybe where it doesn’t rotate while held so you have more control or something.

Thanks!

In hindsight, yeah, a counter or bar or something showing how much you saved in realtime would probably be a good idea. 😬 I might expand this idea in a post-jam update or something, so it’s good to have feedback.

The graphics were pretty interesting. Very glowy and definitely felt like I was under water.

I had some difficulty with the controls tho. I’m on Mac and played via Parallels which may be the cause? But it felt like I couldn’t go in the direction I was trying to.

But the concept is sound and I could see it being fun to play with a group! Kinda agar.io-like

Cute game full of lots of good boys! Wild that there were multiple sheep herding games this jam! 😂

The graphics were excellent and I like the bark mechanic to give a little speed boost. And the varying barks were spot on and so cute!

Cute little racer! I occasionally got lost and took a wrong turn. 😅 But it was fun and felt nice to drive around

Pretty interesting! I overall like the movement, although I think it might feel better if everything were a bit quicker. Faster acceleration, higher max speed, etc. But the overall mechanics seemed good!

First, I love the art. This was the first game this jam I felt compelled to finish. I’m not sure if it is a bug or not, but buying the $1500 didn’t seem to do anything. The day ended and I could continue just like always.

But maybe that was the point? That we feel the impulse to strive for some goal, thinking it will change things, but in the end we’re still in the exact same place… Not sure if that was intentional, but it certainly gave me that feeling, which is pretty incredible.

Also, you can upgrade each state beyond 100% :)

Interesting idea! Was pretty straight forward and felt fleshed out. Good job!

Game was pretty good! I think the sheep could probably turn a bit faster, and I’m not sure how best to counter the wild animals when there’s only 1 sheep left. It kind of just latched on and completely negated my attempts to influence that sheep. But very interesting concept!

Escape pauses the game and will show the options as well.

Thanks for the kind words. 😁

Thanks for the play and feedback! I have it on my todo to review more games when I have a chance and I’ll add yours to the list. 😁

So I do have mouse sensitivity option, but only while in the game itself in the pause menu. My thought was players wouldn’t know what sensitivity felt right outside of the game itself, so I excluded it from the main menu options. But now I’m thinking it might have been better to just have it in both so players would know it was there. 😅 Live and learn I guess.

Your music is excellent! I used this one and tiny boss battle in a jam game:

https://renolc.itch.io/fire-escape

Thank you for the compliments. And now I kind of want to make a Penumbra style game where everything is a rigid body 😂

I might have to experiment with that soon

Thanks again for the bug report and for playing. I just wanted to give you an update that the desktop versions of the game has been uploaded, and I don’t believe they suffer from the same issue.

Thanks again for the bug report and for playing. I just wanted to give you an update that the desktop versions of the game has been uploaded, and I don’t believe they suffer from the same issue.

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That’s a good thought on what might be the cause. Could be as simple as setting the text panel to ignore mouse focus. I don’t currently have windows set up for testing, but this is an excellent lesson for me to do that in future jams 😅

Appreciate you sticking with it anyway and reporting the issue in the first place 🙇

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Ha! Clutch finish 😄

That’s a good note on item ambiguity. I tried to have a little text blurb give a hint for what you pick up, but it doesn’t persist so I could see that hint being missed or not read in time.

In my post jam update I might add some sort of text indicator to describe what you’re holding

That’s certainly a weird one. I’m attempting to reach out to the jam admins to see if they’ll let me upload the desktop versions which I don’t believe would have this problem. So far no response though 😥

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Ugh, my apologies. I’m on Mac and tested on Safari (where it seems to work correctly) and Chrome where there is an issue when the level first loads but after that it appears to work fine.

To clarify, are you saying that any time you inspect something and the inner monologue text appears then you can’t look around at all? As in moving the mouse does nothing while text is displaying?

Very weird, I hadn’t experienced that bug. 😅 I’ll need to do some further testing to try and figure out what might cause that. What browser and OS are you on?